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Introduction d'un callback « beforeUpload ».
[Plinn.git]
/
skins
/
fileupload.js
diff --git
a/skins/fileupload.js
b/skins/fileupload.js
index
a98dda5
..
0aebb3e
100644
(file)
--- a/
skins/fileupload.js
+++ b/
skins/fileupload.js
@@
-42,13
+42,20
@@
DDFileUploaderBase.prototype.handleFiles = function(files) {
// To be implemented by descendant.
};
// To be implemented by descendant.
};
-DDFileUploaderBase.prototype.upload = function(slide) {
+
+
+DDFileUploaderBase.prototype.beforeUpload = function(item) {
+ // To be implemented by decendant.
+};
+
+
+DDFileUploaderBase.prototype.upload = function(item) {
+ // item.file must be the file to be uploaded
+ this.beforeUpload(item);
var reader = new FileReader();
var req = new XMLHttpRequest();
var reader = new FileReader();
var req = new XMLHttpRequest();
- var file = slide.file;
- this.uploadedSlide = slide;
- this.previewImg = slide.img;
- this.progressBar = slide.progressBar;
+ var file = item.file;
+
var self = this;
addListener(req.upload, 'progress', function(evt){self.progressHandler(evt);});
var self = this;
addListener(req.upload, 'progress', function(evt){self.progressHandler(evt);});
@@
-114,8
+121,8
@@
DDFileUploaderBase.prototype.progressHandler = function(evt) {
};
// Methods about queue
};
// Methods about queue
-DDFileUploaderBase.prototype.uploadQueuePush = function(
slide
) {
- this.uploadQueue.push(
slide
);
+DDFileUploaderBase.prototype.uploadQueuePush = function(
item
) {
+ this.uploadQueue.push(
item
);
if (!this._uploadQueueRunning) {
this.startUploadQueue();
}
if (!this._uploadQueueRunning) {
this.startUploadQueue();
}
@@
-127,9
+134,9
@@
DDFileUploaderBase.prototype.startUploadQueue = function() {
};
DDFileUploaderBase.prototype.uploadQueueLoadNext = function() {
};
DDFileUploaderBase.prototype.uploadQueueLoadNext = function() {
- var
slide
= this.uploadQueue.shift();
- if (
slide
) {
- this.upload(
slide
);
+ var
item
= this.uploadQueue.shift();
+ if (
item
) {
+ this.upload(
item
);
}
else {
this._uploadQueueRunning = false;
}
else {
this._uploadQueueRunning = false;