Il faut écouter l'événement « readystatechange » plutôt que « load » pour récupérer...
[Portfolio.git] / skins / fileupload.js
index 2e32fe9..04fde67 100644 (file)
@@ -63,7 +63,13 @@ DDFileUploader.prototype.upload = function(slide) {
        var self = this;
        
        addListener(req.upload, 'progress', function(evt){self.progressHandler(evt);});
-       addListener(req.upload, 'load', function(evt){self.uploadCompleteHandler(evt, req);});
+       // addListener(req.upload, 'load', function(evt){self.uploadCompleteHandler(evt, req);});
+       addListener(req, 'readystatechange',
+               function(evt) {
+                       if (req.readyState == 4) {
+                               self.uploadCompleteHandler(req);
+                       }
+               });
 
        req.open("PUT", this.uploadUrl);
        req.setRequestHeader("Content-Type", file.type);
@@ -78,12 +84,12 @@ DDFileUploader.prototype.upload = function(slide) {
        reader.readAsBinaryString(file);
 };
 
-DDFileUploader.prototype.uploadCompleteHandler = function(evt, req) {
+DDFileUploader.prototype.uploadCompleteHandler = function(req) {
        var slide = this.uploadedSlide;
        this.uploadedSlide.removeChild(slide.label);
     this.uploadedSlide.removeChild(slide.progressBar);
+       slide.innerHTML = req.responseXML.documentElement.firstChild.data;
        this.uploadQueueLoadNext();
-       this.slide.innerHTML = req.responseXML.documentElement.firstChild.data;
 };
 
 DDFileUploader.prototype.progressHandler = function(evt) {