75f68fd1c8fb1831fe78873c7e41b4f0847f3a2e
1 # -*- coding: utf-8 -*-
4 bandes arc-en-ciel représentant un clavier.
10 from cursors
import WarpingCursor
11 from column
import Column
13 from eventutils
import event_handler
, EventDispatcher
, EventHandlerMixin
15 from musicxml
import Tone
17 from config
import FRAMERATE
18 from config
import FIRST_HUE
19 from config
import MIDI_VELOCITY_RANGE
20 from config
import MIDI_PAN_RANGE
22 from globals import BACKGROUND_LAYER
23 from globals import CURSOR_LAYER
24 from globals import PLAYING_MODES_DICT
26 class PlayingScreenBase(pygame
.sprite
.LayeredDirty
, EventHandlerMixin
) :
28 def __init__(self
, synth
, distinctNotes
=[]) :
30 distinctNotes : notes disctinctes présentes dans la chanson
31 triées du plus grave au plus aigu.
33 super(PlayingScreenBase
, self
).__init
__()
35 self
.distinctNotes
= distinctNotes
36 self
.keyboardLength
= 0
37 self
.keyboardRects
= []
43 self
.draw(pygame
.display
.get_surface())
46 def _initRects(self
) :
47 """ création des espaces réservés pour
48 afficher les colonnes.
50 self
.keyboardLength
= len(self
.distinctNotes
)
52 screen
= pygame
.display
.get_surface()
54 self
.dispWidth
= dispWidth
= screen
.get_width()
55 self
.dispHeight
= dispHeight
= screen
.get_height()
57 columnWidth
= int(round(float(dispWidth
) / self
.keyboardLength
))
60 for i
in range(self
.keyboardLength
) :
61 upperLeftCorner
= (i
*columnWidth
, 0)
62 rect
= pygame
.Rect(upperLeftCorner
, (columnWidth
, dispHeight
))
65 self
.keyboardRects
= rects
67 def _initColumns(self
) :
69 hueStep
= FIRST_HUE
/ (self
.keyboardLength
- 1)
70 for i
, rect
in enumerate(self
.keyboardRects
) :
71 hue
= FIRST_HUE
- hueStep
* i
72 tone
= self
.distinctNotes
[i
]
73 c
= Column(self
, i
, hue
, rect
, tone
)
74 self
.add(c
, layer
=BACKGROUND_LAYER
)
75 self
.columns
[tone
.midi
] = c
78 def _initCursor(self
) :
79 self
.cursor
= WarpingCursor(blinkMode
=True)
80 self
.add(self
.cursor
, layer
=CURSOR_LAYER
)
84 clock
= pygame
.time
.Clock()
86 pygame
.mouse
.set_visible(False)
88 EventDispatcher
.dispatchEvents()
89 dirty
= self
.draw(pygame
.display
.get_surface())
90 pygame
.display
.update(dirty
)
95 self
.synth
.system_reset()
96 pygame
.mouse
.set_visible(True)
97 self
.cursor
._stopBlink
()
99 @event_handler(pygame
.KEYDOWN
)
100 def handleKeyDown(self
, event
) :
101 if event
.key
== pygame
.K_q
:
104 @event_handler(pygame
.MOUSEBUTTONDOWN
)
105 def onMouseDown(self
, event
) :
106 # TODO à cleaner : on vire le dernier élément
107 # parce qu'il s'agit du curseur
108 for col
in reversed(self
.sprites()[:-1]) :
109 if col
.rect
.collidepoint(*event
.pos
):
110 self
.raiseColDown(col
, event
.pos
)
113 @event_handler(pygame
.MOUSEBUTTONUP
)
114 def onMouseUp(self
, event
) :
115 for col
in reversed(self
.sprites()[:-1]) :
116 if col
.rect
.collidepoint(*event
.pos
) :
117 self
.raiseColUp(col
, event
.pos
)
120 @event_handler(pygame
.MOUSEMOTION
)
121 def onMouseMove(self
, event
) :
122 for col
in reversed(self
.sprites()[:-1]) :
123 if col
.rect
.collidepoint(*event
.pos
) :
124 self
.raiseColOver(col
, event
.pos
)
127 def raiseColDown(self
, col
, pos
) :
128 evt
= pygame
.event
.Event(events
.COLDOWN
, column
=col
, pos
=pos
)
129 pygame
.event
.post(evt
)
131 def raiseColUp(self
, col
, pos
) :
132 evt
= pygame
.event
.Event(events
.COLUP
, column
=col
, pos
=pos
)
133 pygame
.event
.post(evt
)
135 def raiseColOver(self
, col
, pos
) :
136 evt
= pygame
.event
.Event(events
.COLOVER
, column
=col
, pos
=pos
)
137 pygame
.event
.post(evt
)
139 def getVelocity(self
, pos
) :
140 vel
= (float(self
.dispWidth
) - pos
[1]) / self
.dispWidth
141 vel
= int(vel
* (MIDI_VELOCITY_RANGE
[1] - MIDI_VELOCITY_RANGE
[0])) + MIDI_VELOCITY_RANGE
[0]
144 def getPan(self
, index
) :
145 pan
= float(index
) / (self
.keyboardLength
-1)
146 pan
= int(pan
* (MIDI_PAN_RANGE
[1] - MIDI_PAN_RANGE
[0])) + MIDI_PAN_RANGE
[0]
150 class PlayingScreen(PlayingScreenBase
) :
151 "fenêtre de jeu pour improvisation"
153 scale
= [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
155 def __init__(self
, synth
) :
157 for midi
in self
.scale
:
159 distinctNotes
.append(tone
)
161 super(PlayingScreen
, self
).__init
__(synth
, distinctNotes
)
163 @event_handler(events
.NOTEON
)
164 def noteon(self
, evt
) :
166 self
.synth
.noteon(0, tone
.midi
, 96)
168 @event_handler(events
.NOTEOFF
)
169 def noteoff(self
, evt
) :
171 self
.synth
.noteoff(0, tone
.midi
)
174 class SongPlayingScreen(PlayingScreenBase
) :
176 def __init__(self
, synth
, song
, mode
=PLAYING_MODES_DICT
['EASY']) :
177 super(SongPlayingScreen
, self
).__init
__(synth
, song
.distinctNotes
)
179 self
.quarterNoteDuration
= song
.quarterNoteDuration
180 self
.currentColumn
= None
181 self
.noteIterator
= self
.song
.iterNotes()
183 if mode
== PLAYING_MODES_DICT
['NORMAL'] :
184 EventDispatcher
.addEventListener(events
.COLDOWN
, self
.handleColumnDown
)
185 EventDispatcher
.addEventListener(events
.COLUP
, self
.handleColumnUp
)
186 elif mode
== PLAYING_MODES_DICT
['EASY'] :
187 EventDispatcher
.addEventListener(events
.COLOVER
, self
.handleColumnOver
)
190 def displayNext(self
, event
=None) :
191 if self
.currentColumn
:
192 self
.currentColumn
.update(False)
193 note
, verseIndex
= self
.noteIterator
.next()
194 syllabus
= note
.lyrics
[verseIndex
].syllabus()
195 column
= self
.columns
[note
.midi
]
196 column
.update(True, syllabus
)
197 self
.currentColumn
= column
198 self
.currentNote
= note
199 self
.currentNotePlayed
= False
201 def handleColumnDown(self
, event
) :
204 pan
= self
.getPan(col
.index
)
205 self
.synth
.cc(0, 10, pan
)
206 vel
= self
.getVelocity(event
.pos
)
207 self
.synth
.noteon(0, col
.tone
.midi
, vel
)
208 self
.currentNotePlayed
= True
210 def handleColumnUp(self
, event
) :
211 if self
.currentNotePlayed
:
212 self
.synth
.noteoff(0, self
.currentColumn
.tone
.midi
)
215 def handleColumnOver(self
, event
) :
217 if col
.state
and not self
.currentNotePlayed
:
218 pan
= self
.getPan(col
.index
)
219 self
.synth
.cc(0, 10, pan
)
220 vel
= self
.getVelocity(event
.pos
)
221 self
.synth
.noteon(0, col
.tone
.midi
, vel
)
222 SongPlayingScreen
.setNoteTimeout(
223 int(self
.currentNote
.duration
* \
224 self
.quarterNoteDuration
)
226 self
.currentNotePlayed
= True
228 @event_handler(events
.NOTEEND
)
229 def clearTimeOutAndDisplayNext(self
, evt
) :
230 pygame
.time
.set_timer(evt
.type, 0)
231 self
.synth
.noteoff(0, self
.currentNote
.midi
)
235 def setNoteTimeout(delay
) :
236 pygame
.time
.set_timer(events
.NOTEEND
, delay
)
239 pygame
.time
.set_timer(events
.NOTEEND
, 0)
240 super(SongPlayingScreen
, self
).stop()