from musicxml import musicXml2Song
from config import SONG_FILE_PATH
from globals import PLAYING_MODES_DICT
+from log import console
class MinWii(object):
- def __init__(self, wimoteSupport=True) :
+ def __init__(self, wiimoteSupport=True) :
+ self.wiimoteSupport = wiimoteSupport
LaunchScreen()
- app = Desktop()
- synth = Synth()
-
- modeResolution = (1024,768)
-
- if wimoteSupport :
+ self.app = Desktop()
+ self.synth = Synth()
+ self.screenResolution = (1024,768)
+ self.nwiimotes = 0
+ self.initWiimotes()
+
+ def initWiimotes(self) :
+ if self.wiimoteSupport :
from pywiiuse import pygame_wiimouse
- from pywiiuse.PyWiiUse import IR_BELOW
- pygame_wiimouse.init(4, 5) # look for 4, wait 5 seconds
- nwiimotes = pygame_wiimouse.get_count()
- print '%d wiimotes' % nwiimotes
- WT = pygame_wiimouse.WT
+ pygame_wiimouse.init(4, 5, screenResolution) # look for 4, wait 5 seconds
+ self.nwiimotes = nwiimotes = pygame_wiimouse.get_count()
+ console.debug('%d wiimotes found', nwiimotes)
+ self.WT = WT = pygame_wiimouse.WT
WT.pause()
- wm = pygame_wiimouse.Wiimote(0) # access the wiimote object
- wm.enable_accels(0) # turn on acceleration reporting
- wm.enable_ir(1, vres = modeResolution, position=IR_BELOW)
else :
- nwiimotes = 0
- class _WTFacade :
- def pause(self):
- pass
- def resume(self):
- pass
- WT = _WTFacade()
+ self.WT = _WTFacade()
+
+ def run(self) :
+ "manage the screen sequence display"
- pygame.display.set_mode(modeResolution)
+ pygame.display.set_mode(self.screenResolution)
pygame.display.set_caption('MinWii')
+ WT = self.WT
while True :
- # sélection de la chanson
- home = Home(songPath=SONG_FILE_PATH,
- nwiimotes=nwiimotes)
- home.connect(QUIT, app.quit)
- app.run(home)
- app.close(home)
- returnValue = home.returnValue
- if not returnValue :
- break
+
+ exit, songFile, playMode, selectedWiimoteIndex = self.selectSongAndOptions()
+ if exit : break
- # sélection de l'instrument
+ WT.selectWiimote(selectedWiimoteIndex)
+ console.info('wiimote sélectionnée : %d', selectedWiimoteIndex)
WT.resume()
- selector = InstrumentSelector()
- selector.run()
- selector.stop()
- pygame.event.clear()
- EventDispatcher.reset()
- instrumentDescription = selector.selectedInstrument
+
+ instrumentDescription = self.selectInstrument()
+ self.runPlayingScreen(songFile, playMode, instrumentDescription)
- # lancement du lecteur / clavier
- songFile = home.songFile
- playMode = home.modeSelect.value
- playMode = PLAYING_MODES_DICT[playMode]
- song = musicXml2Song(songFile)
- bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
- octave = instrumentDescription.get('octave', 0)
- synth.adjust_octave(0, octave)
- synth.program_select(0, bank, preset)
- playingScreen = SongPlayingScreen(synth, song, mode=playMode)
- playingScreen.run()
- pygame.event.clear()
- EventDispatcher.reset()
WT.pause()
+
+
+ def selectSongAndOptions(self) :
+ """ lance l'écran de paramétrage et retourne un tuple comportant :
+ - drapeau de sortie de l'application (booléen)
+ - chemin du fichier de la chanson
+ - mode (entier)
+ - wiimote sélectionnée (entier)
+ """
+ home = Home(songPath=SONG_FILE_PATH,
+ nwiimotes=self.nwiimotes)
+ app = self.app
+ home.connect(QUIT, app.quit)
+ app.run(home)
+ app.close(home)
+ #console.debug('wiimote selected: %d', home.selecctedWiimoteIndex)
+ return (home.exitApp,
+ home.songFile,
+ home.modeSelect.value,
+ home.selectedWiimote.value)
+
+ def selectInstrument(self) :
+ """ lance l'écran de sélection de l'instrument et retourne
+ un dictionnaire comportant la description de l'instrument
+ """
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ return selector.selectedInstrument
+
+ def runPlayingScreen(self, songFile, playMode, instrumentDescription) :
+ """ Lance l'écran de jeu principal avec la chanson 'songFile' dans le mode 'playMode'
+ avec l'instrument midi 'instrumentDescription'.
+ """
+ playMode = PLAYING_MODES_DICT[playMode]
+ song = musicXml2Song(songFile)
+ bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ octave = instrumentDescription.get('octave', 0)
+ self.synth.adjust_octave(0, octave)
+ self.synth.program_select(0, bank, preset)
+ playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
+ playingScreen.run()
+ pygame.event.clear()
+ EventDispatcher.reset()
+
+
+class _WTFacade :
+ selectWimoteIndex = 0
+ def pause(self):
+ pass
+ def resume(self):
+ pass
+ def selectWiimote(self, i):
+ pass