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workarrund bug pygame.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
146e549
..
cf4b0ae
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-22,7
+22,7
@@
OFF_SATURATION = 1
ON_TOP_LUMINANCE = 0.6
ON_BOTTOM_LUMINANCE = 0.9
ON_SATURATION = 1
ON_TOP_LUMINANCE = 0.6
ON_BOTTOM_LUMINANCE = 0.9
ON_SATURATION = 1
-ON_COLUMN_OVERSIZING =
1.5
+ON_COLUMN_OVERSIZING =
2
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
@@
-80,7
+80,7
@@
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
self.add(c)
def _initCursor(self) :
self.add(c)
def _initCursor(self) :
- self.cursor = WarpingCursor()
+ self.cursor = WarpingCursor(
blinkMode=True
)
self.add(self.cursor)
self.add(self.cursor)
@@
-129,7
+129,7
@@
class SongPlayingScreenTest(_PlayingScreenBase) :
super(SongPlayingScreenTest, self).__init__([o])
super(SongPlayingScreenTest, self).__init__([o])
-class Column(pygame.sprite.Sprite) :
+class Column(pygame.sprite.Sprite
, EventHandlerMixin
) :
def __init__(self, hue, rect) :
pygame.sprite.Sprite.__init__(self)
def __init__(self, hue, rect) :
pygame.sprite.Sprite.__init__(self)
@@
-141,7
+141,8
@@
class Column(pygame.sprite.Sprite) :
topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION)
bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION)
topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION)
bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION)
- rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0)
+ rectOn = pygame.Rect((rect.left - rect.width/2, 0),
+ (rect.width * ON_COLUMN_OVERSIZING, rect.height))
self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
self.rectOn = rectOn
self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
self.rectOn = rectOn
@@
-155,6
+156,15
@@
class Column(pygame.sprite.Sprite) :
else :
self.image = self.stateOff
self.rect = self.rectOff
else :
self.image = self.stateOff
self.rect = self.rectOff
+
+ @event_handler(pygame.MOUSEBUTTONDOWN)
+ def onMouseDown(self, event) :
+ if self.rect.collidepoint(*event.pos) :
+ self.update(True)
+
+ @event_handler(pygame.MOUSEBUTTONUP)
+ def onMouseUp(self, event) :
+ self.update(False)
def hls_to_rgba_8bits(h, l, s) :
#convert to rgb ranging from 0 to 255
def hls_to_rgba_8bits(h, l, s) :
#convert to rgb ranging from 0 to 255