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Ajout de listeners sur les colonnes.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
146e549
..
0c5e2a4
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-80,7
+80,7
@@
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
self.add(c)
def _initCursor(self) :
self.add(c)
def _initCursor(self) :
- self.cursor = WarpingCursor()
+ self.cursor = WarpingCursor(
blinkMode=True
)
self.add(self.cursor)
self.add(self.cursor)
@@
-129,7
+129,7
@@
class SongPlayingScreenTest(_PlayingScreenBase) :
super(SongPlayingScreenTest, self).__init__([o])
super(SongPlayingScreenTest, self).__init__([o])
-class Column(pygame.sprite.Sprite) :
+class Column(pygame.sprite.Sprite
, EventHandlerMixin
) :
def __init__(self, hue, rect) :
pygame.sprite.Sprite.__init__(self)
def __init__(self, hue, rect) :
pygame.sprite.Sprite.__init__(self)
@@
-155,6
+155,15
@@
class Column(pygame.sprite.Sprite) :
else :
self.image = self.stateOff
self.rect = self.rectOff
else :
self.image = self.stateOff
self.rect = self.rectOff
+
+ @event_handler(pygame.MOUSEBUTTONDOWN)
+ def onMouseDown(self, event) :
+ if self.rect.collidepoint(*event.pos) :
+ self.update(True)
+
+ @event_handler(pygame.MOUSEBUTTONUP)
+ def onMouseUp(self, event) :
+ self.update(False)
def hls_to_rgba_8bits(h, l, s) :
#convert to rgb ranging from 0 to 255
def hls_to_rgba_8bits(h, l, s) :
#convert to rgb ranging from 0 to 255