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restitution des mouvements du curseur.
[minwii.git]
/
src
/
app
/
widgets
/
cursors.py
diff --git
a/src/app/widgets/cursors.py
b/src/app/widgets/cursors.py
index
db1ac56
..
1e3fc4e
100755
(executable)
--- a/
src/app/widgets/cursors.py
+++ b/
src/app/widgets/cursors.py
@@
-20,7
+20,7
@@
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
@staticmethod
def _get_theme_images(name) :
basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
@staticmethod
def _get_theme_images(name) :
basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
- basePath.
append('data'
)
+ basePath.
extend(['data', 'cursor']
)
basePath.append(name)
basePath = os.path.sep.join(basePath)
images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
basePath.append(name)
basePath = os.path.sep.join(basePath)
images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
@@
-60,16
+60,16
@@
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
self.blinkMode = blinkMode
self._startBlink()
self.blinkMode = blinkMode
self._startBlink()
- def _stopBlink(self) :
- if self.blinkMode :
- pygame.time.set_timer(TIMEOUT, 0)
-
def _startBlink(self) :
if self.blinkMode :
self._blinking = True
pygame.time.set_timer(TIMEOUT, self.duration)
self.iterator = self.iterImages()
def _startBlink(self) :
if self.blinkMode :
self._blinking = True
pygame.time.set_timer(TIMEOUT, self.duration)
self.iterator = self.iterImages()
+ def _stopBlink(self) :
+ if self.blinkMode :
+ pygame.time.set_timer(TIMEOUT, 0)
+
def iterImages(self) :
for img in cycle(self.images) :
yield img
def iterImages(self) :
for img in cycle(self.images) :
yield img
@@
-99,3
+99,9
@@
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
def move(self, event) :
self.dirty = 1
self.rect.move_ip(event.rel)
def move(self, event) :
self.dirty = 1
self.rect.move_ip(event.rel)
+
+ def setPosition(self, pos) :
+ self.dirty = 1
+ x, y = pos
+ rx, ry = self.rect.centerx, self.rect.centery
+ self.rect.move_ip(x-rx, y-ry)