+ def _initCursor(self) :
+ self.cursor = WarpingCursor(blinkMode=True)
+ self.add(self.cursor, layer=CURSOR_LAYER)
+
+ def run(self):
+ self._running = True
+ clock = pygame.time.Clock()
+ pygame.display.flip()
+ pygame.mouse.set_visible(False)
+ while self._running :
+ EventDispatcher.dispatchEvents()
+ dirty = self.draw(pygame.display.get_surface())
+ pygame.display.update(dirty)
+ clock.tick(FRAMERATE)
+
+ pygame.mouse.set_visible(True)
+ self.cursor._stopBlink()
+
+ @event_handler(pygame.KEYDOWN)
+ def handleKeyDown(self, event) :
+ if event.key == pygame.K_q:
+ self._running = False
+
+
+class PlayingScreen(_PlayingScreenBase) :
+ "fenêtre de jeu pour improvisation"
+
+ scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
+
+ def __init__(self, synth) :
+ distinctNotes = []
+ for midi in self.scale :
+ tone = Tone(midi)
+ distinctNotes.append(tone)
+
+ super(PlayingScreen, self).__init__(synth, distinctNotes)
+
+ @event_handler(events.NOTEON)
+ def noteon(self, evt) :
+ tone = evt.tone
+ self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY)
+
+ @event_handler(events.NOTEOFF)
+ def noteoff(self, evt) :
+ tone = evt.tone
+ self.synth.noteoff(0, tone.midi)