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Clignotement du curseur basé sur un thread indépendant de pygame.
[minwii.git]
/
src
/
app
/
config.py
diff --git
a/src/app/config.py
b/src/app/config.py
index
a8410d2
..
d8bdd6c
100755
(executable)
--- a/
src/app/config.py
+++ b/
src/app/config.py
@@
-22,7
+22,6
@@
pygame.font.init()
# playingscreen
FRAMERATE = 100
# playingscreen
FRAMERATE = 100
-BORDER = 0 # 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
OFF_SATURATION = 1
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
OFF_SATURATION = 1
@@
-35,7
+34,8
@@
font_file = _computePath('fonts/Arial Unicode.ttf')
NOTES_FONT = pygame.font.Font(font_file, 50)
LYRICS_FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
NOTES_FONT = pygame.font.Font(font_file, 50)
LYRICS_FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
-DEFAULT_MIDI_VELOCITY = 96
+MIDI_VELOCITY_RANGE = (64, 127)
+MIDI_PAN_RANGE = (32, 96)
SONG_FILE_PATH = _computePath('../../chansons')
SONG_FILE_PATH = _computePath('../../chansons')
@@
-81,3
+81,6
@@
INSTRUMENTS = (
'octave' : -2
},
)
'octave' : -2
},
)
+
+for i in INSTRUMENTS :
+ i['octave'] = i.get('octave', 0)
\ No newline at end of file