from minwii.log import console, LOG_FORMAT_VERSION, envLogger
import os.path
+wiiuse = None
+pygame_wiimouse = None
+
+SCREEN_HOME = 0
+SCREEN_INSTRUMENTS = 1
+SCREEN_PLAY = 2
+
class MinWii(object):
self.nwiimotes = 0
self.initWiimotes()
self.firstSong = True
+ self.screen = SCREEN_HOME
def initWiimotes(self) :
if self.wiimoteSupport :
+ global wiiuse
+ from pywiiuse import PyWiiUse as wiiuse
+ global pygame_wiimouse
from pywiiuse import pygame_wiimouse
from minwii.config import IR_POSITION
- pygame_wiimouse.init(4, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds
+ pygame_wiimouse.init(2, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds
self.nwiimotes = nwiimotes = pygame_wiimouse.get_count()
console.debug('wiimotes found : %d', nwiimotes)
self.WT = WT = pygame_wiimouse.WT
+ WT.setEventCallBack(self._wiimotesEventCallBack)
WT.pause()
else :
self.WT = _WTFacade()
-
+
+ def _wiimotesEventCallBack(self, wt, id, wmp) :
+ if self.screen == SCREEN_PLAY :
+ pygame_wiimouse._default_event_cb(wt, id, wmp)
+ wm = wmp[0]
+ if id == self.nwiimotes - 1 and \
+ wiiuse.is_just_pressed(wm, wiiuse.button['Home']) :
+ event = pygame.event.Event(pygame.KEYDOWN,
+ key = pygame.K_q,
+ unicode = u'q')
+ pygame.event.post(event)
+
def run(self) :
"séquençage de l'affichage des écrans"
displayFlags = 0
songFile, playMode, wiimoteIndex = '', 'NORMAL', 0
while True :
-
+ WT.resume()
+ self.screen = SCREEN_HOME
exit, songFile, playMode, wiimoteIndex = \
self.selectSongAndOptions(songFile, playMode, wiimoteIndex)
if exit : break
WT.selectWiimote(wiimoteIndex)
-
+
+ self.screen = SCREEN_INSTRUMENTS
instrumentDescription = self.selectInstrument()
if not instrumentDescription :
continue
- WT.resume()
+ self.screen = SCREEN_PLAY
self.runPlayingScreen(songFile, playMode, instrumentDescription)
WT.pause()