- Desktop.__init__(self)
-
- # home = Home()
- # home.connect(QUIT, self.quit)
- # self.run(home)
-
- # class C:pass
- # o = C()
- # o.midi=1
- # playingScreen = _PlayingScreenBase([o])
-
- import pygame
- playingScreen = SongPlayingScreenTest()
- #playingScreen.draw(pygame.display.get_surface())
- playingScreen.run()
-
- #pygame.display.flip()
- #time.sleep(2)
+ app = Desktop()
+ synth = Synth()
+ synth.program_select(0, 0, 0)
+
+ while True :
+ home = Home()
+ home.connect(QUIT, app.quit)
+ app.run(home)
+ app.close(home)
+
+ playingScreen = PlayingScreen(synth)
+ playingScreen.run()
+ EventDispatcher.reset()