- Desktop.__init__(self)
-
- # home = Home()
- # home.connect(QUIT, self.quit)
- # self.run(home)
-
- # class C:pass
- # o = C()
- # o.midi=1
- # playingScreen = _PlayingScreenBase([o])
-
- import pygame
- playingScreen = SongPlayingScreenTest()
- #playingScreen.draw(pygame.display.get_surface())
- playingScreen.run()
-
- #pygame.display.flip()
- #time.sleep(2)
+ app = Desktop()
+ synth = Synth()
+
+ while True :
+ # sélection de la chanson
+ home = Home(songPath=SONG_FILE_PATH)
+ home.connect(QUIT, app.quit)
+ app.run(home)
+ app.close(home)
+ returnValue = home.returnValue
+ if not returnValue :
+ break
+
+ # sélection de l'instrument
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ instrumentDescription = selector.selectedInstrument
+
+ # lancement du lecteur / clavier
+ song = musicXml2Song(home.songFile, printNotes=True)
+ bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ synth.program_select(0, bank, preset)
+ playingScreen = SongPlayingScreen(synth, song)
+ playingScreen.run()
+ pygame.event.clear()
+ EventDispatcher.reset()