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Filtrage des événements au niveau avec l'api de logging python.
[minwii.git]
/
src
/
app
/
widgets
/
column.py
diff --git
a/src/app/widgets/column.py
b/src/app/widgets/column.py
index
94fddcc
..
d48dfde
100755
(executable)
--- a/
src/app/widgets/column.py
+++ b/
src/app/widgets/column.py
@@
-20,12
+20,16
@@
from config import ON_COLUMN_OVERSIZING
from config import ON_COLUMN_ALPHA
from config import LYRICS_FONT, NOTES_FONT
from config import FONT_COLOR
from config import ON_COLUMN_ALPHA
from config import LYRICS_FONT, NOTES_FONT
from config import FONT_COLOR
+import events
class Column(pygame.sprite.DirtySprite) :
class Column(pygame.sprite.DirtySprite) :
+ ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu.
+ '''
- def __init__(self, group, hue, rect, tone) :
+ def __init__(self, group,
index,
hue, rect, tone) :
pygame.sprite.DirtySprite.__init__(self, group)
pygame.sprite.DirtySprite.__init__(self, group)
+ self.index = index
self.state = False
# nom de l'intonation
self.state = False
# nom de l'intonation
@@
-95,6
+99,9
@@
class Column(pygame.sprite.DirtySprite) :
group.change_layer(self, BACKGROUND_LAYER)
self.image = self.surOff
self.rect = self.rectOff
group.change_layer(self, BACKGROUND_LAYER)
self.image = self.surOff
self.rect = self.rectOff
+
self.state = state
self.dirty = 1
self.state = state
self.dirty = 1
+ evt = pygame.event.Event(events.COLSTATECHANGE, column=self, syllabus=syllabus)
+ pygame.event.post(evt)