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Quelques adaptations pour que ça compile avec Py2Exe.
[minwii.git]
/
src
/
minwii
/
synth.py
diff --git
a/src/minwii/synth.py
b/src/minwii/synth.py
index
c1faee7
..
f8e8798
100755
(executable)
--- a/
src/minwii/synth.py
+++ b/
src/minwii/synth.py
@@
-10,6
+10,7
@@
from fluidsynth import Synth as FSynth
from log import console, envLogger, eventLogger
import pygame
import events
from log import console, envLogger, eventLogger
import pygame
import events
+from config import SOUND_FONT
class Synth(FSynth) :
"""
class Synth(FSynth) :
"""
@@
-23,13
+24,7
@@
class Synth(FSynth) :
FSynth.__init__(self, gain=gain, samplerate=samplerate)
if not sfPath :
FSynth.__init__(self, gain=gain, samplerate=samplerate)
if not sfPath :
- sfPath = realpath(__file__).split(sep)
- sfPath = sfPath[:-1]
- sfPath.append('soundfonts')
-
- sfPath.append('FluidR3_GM.sf2')
- sfPath = sep.join(sfPath)
-
+ sfPath = SOUND_FONT
assert exists(sfPath)
self.start()
assert exists(sfPath)
self.start()