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déplacement méthode.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
9aeef24
..
7e94d0e
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-30,6
+30,10
@@
from config import ON_COLUMN_ALPHA
from config import FONT
from config import FONT_COLOR
from config import FONT
from config import FONT_COLOR
+BACKGROUND_LAYER = 0
+FOREGROUND_LAYER = 1
+CURSOR_LAYER = 2
+
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
def __init__(self, synth, distinctNotes=[]) :
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
def __init__(self, synth, distinctNotes=[]) :
@@
-54,11
+58,12
@@
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
""" création des espaces réservés pour
afficher les colonnes.
"""
""" création des espaces réservés pour
afficher les colonnes.
"""
- ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
- if ambitus <= 12 :
- self.keyboardLength = 8
- else :
- self.keyboardLength = 11
+ #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
+ #if ambitus <= 12 :
+ # self.keyboardLength = 8
+ #else :
+ # self.keyboardLength = 11
+ self.keyboardLength = len(self.distinctNotes)
screen = pygame.display.get_surface()
screen = pygame.display.get_surface()
@@
-83,11
+88,11
@@
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
c = Column(self, hue, rect, tone)
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
c = Column(self, hue, rect, tone)
- self.add(c, layer=
0
)
+ self.add(c, layer=
BACKGROUND_LAYER
)
def _initCursor(self) :
def _initCursor(self) :
- self.cursor = WarpingCursor(blinkMode=
Fals
e)
- self.add(self.cursor, layer=
2
)
+ self.cursor = WarpingCursor(blinkMode=
Tru
e)
+ self.add(self.cursor, layer=
CURSOR_LAYER
)
def run(self):
self._running = True
def run(self):
self._running = True
@@
-107,11
+112,6
@@
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
self._running = False
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
self._running = False
-
-
- @event_handler(pygame.MOUSEMOTION)
- def handleMouseMotion(self, event) :
- pass
class PlayingScreen(_PlayingScreenBase) :
class PlayingScreen(_PlayingScreenBase) :
@@
-139,10
+139,21
@@
class PlayingScreen(_PlayingScreenBase) :
class SongPlayingScreen(_PlayingScreenBase) :
class SongPlayingScreen(_PlayingScreenBase) :
- def __init__(self, song) :
- super(SongPlayingScreen, self).__init__(song.distinctNotes)
+ def __init__(self, s
ynth, s
ong) :
+ super(SongPlayingScreen, self).__init__(s
ynth, s
ong.distinctNotes)
self.song = song
self.song = song
+ @event_handler(events.NOTEON)
+ def noteon(self, evt) :
+ tone = evt.tone
+ self.synth.noteon(0, tone.midi, 64)
+
+ @event_handler(events.NOTEOFF)
+ def noteoff(self, evt) :
+ tone = evt.tone
+ self.synth.noteoff(0, tone.midi)
+
+
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
@@
-178,11
+189,11
@@
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
def update(self, state) :
group = self.groups()[0]
if state :
def update(self, state) :
group = self.groups()[0]
if state :
- group.change_layer(self,
1
)
+ group.change_layer(self,
FOREGROUND_LAYER
)
self.image = self.stateOn
self.rect = self.rectOn
else :
self.image = self.stateOn
self.rect = self.rectOn
else :
- group.change_layer(self,
0
)
+ group.change_layer(self,
BACKGROUND_LAYER
)
self.image = self.stateOff
self.rect = self.rectOff
self.image = self.stateOff
self.rect = self.rectOff