- def __init__(self, group, hue, rect, tone) :
- pygame.sprite.DirtySprite.__init__(self, group)
- self.tone = tone
- toneName = FONT.render(tone.nom, True, (0,0,0))
- sur = pygame.surface.Surface(rect.size)
- rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
- sur.fill(rgba)
- w, h = rect.w, rect.h
- tw, th, = toneName.get_size()
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- sur.blit(toneName, toneRect)
- self.stateOff = sur
- self.rectOff = rect
-
- topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- onWidth = rect.width * ON_COLUMN_OVERSIZING
- onLeft = rect.centerx - onWidth / 2
- rectOn = pygame.Rect((onLeft, 0),
- (onWidth, rect.height))
- self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
- w, h = rectOn.w, rectOn.h
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- self.stateOn.blit(toneName, toneRect)
- self.rectOn = rectOn
-
- self.image = self.stateOff
- self.rect = rect
-
- def update(self, state) :
- group = self.groups()[0]
- if state :
- group.change_layer(self, FOREGROUND_LAYER)
- self.image = self.stateOn
- self.rect = self.rectOn
+ def handleNormalColumnOver(self, event) :
+ col = event.column
+ if col.state and \
+ any(event.mouseEvent.buttons) and \
+ not self.currentNotePlayed :
+ self.playnote(col, event.pos)
+ self.currentNotePlayed = True
+
+ def handleColumnDown(self, event) :
+ col = event.column
+ if col.state:
+ self.playnote(col, event.pos)
+ self.currentNotePlayed = True
+
+ def handleExpertColumnDown(self, event) :
+ col = event.column
+ if col.state :
+ self.playnote(col, event.pos)
+ self.currentNotePlayed = True