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Implémentation plus propre avec une sous-classe de Sprite.
[minwii.git]
/
src
/
minwii
/
widgets
/
instrumentselector.py
diff --git
a/src/minwii/widgets/instrumentselector.py
b/src/minwii/widgets/instrumentselector.py
index
f2ef178
..
52799d0
100755
(executable)
--- a/
src/minwii/widgets/instrumentselector.py
+++ b/
src/minwii/widgets/instrumentselector.py
@@
-72,7
+72,8
@@
class InstrumentSelector(pygame.sprite.LayeredDirty, EventHandlerMixin) :
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
- if event.key == pygame.K_q:
+ if event.key in (pygame.K_q, pygame.K_ESCAPE) or \
+ event.unicode == u'q' :
self.stop()
@event_handler(pygame.MOUSEMOTION)
self.stop()
@event_handler(pygame.MOUSEMOTION)