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Ajout de listeners sur les colonnes.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
248f0bb
..
0c5e2a4
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-15,7
+15,7
@@
from math import floor
import types
# TODO : positionner cette constance en fonction de la résolution d'affichage
# externaliser la conf.
import types
# TODO : positionner cette constance en fonction de la résolution d'affichage
# externaliser la conf.
-BORDER =
5
# 5px
+BORDER =
0
# 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
OFF_SATURATION = 1
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
OFF_SATURATION = 1
@@
-32,7
+32,6
@@
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
"""
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
"""
- print '__init__ _PlayingScreenBase'
super(_PlayingScreenBase, self).__init__()
self.distinctNotes = distinctNotes
self.keyboardLength = 0
super(_PlayingScreenBase, self).__init__()
self.distinctNotes = distinctNotes
self.keyboardLength = 0
@@
-81,8
+80,8
@@
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
self.add(c)
def _initCursor(self) :
self.add(c)
def _initCursor(self) :
- self.cursor = WarpingCursor()
-
#
self.add(self.cursor)
+ self.cursor = WarpingCursor(
blinkMode=True
)
+ self.add(self.cursor)
def highlightColumn(self, index) :
def highlightColumn(self, index) :
@@
-93,9
+92,11
@@
class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
def run(self):
self._running = True
clock = pygame.time.Clock()
def run(self):
self._running = True
clock = pygame.time.Clock()
+ pygame.display.flip()
while self._running :
while self._running :
- pygame.display.flip()
EventDispatcher.dispatchEvents()
EventDispatcher.dispatchEvents()
+ dirty = self.draw(pygame.display.get_surface())
+ pygame.display.update(dirty)
clock.tick(50)
@event_handler(pygame.KEYDOWN)
clock.tick(50)
@event_handler(pygame.KEYDOWN)
@@
-122,14
+123,13
@@
class SongPlayingScreen(_PlayingScreenBase) :
class SongPlayingScreenTest(_PlayingScreenBase) :
def __init__(self) :
class SongPlayingScreenTest(_PlayingScreenBase) :
def __init__(self) :
- print '__init__ SongPlayingScreenTest'
class C:pass
o = C()
o.midi=1
super(SongPlayingScreenTest, self).__init__([o])
class C:pass
o = C()
o.midi=1
super(SongPlayingScreenTest, self).__init__([o])
-class Column(pygame.sprite.Sprite) :
+class Column(pygame.sprite.Sprite
, EventHandlerMixin
) :
def __init__(self, hue, rect) :
pygame.sprite.Sprite.__init__(self)
def __init__(self, hue, rect) :
pygame.sprite.Sprite.__init__(self)
@@
-155,6
+155,15
@@
class Column(pygame.sprite.Sprite) :
else :
self.image = self.stateOff
self.rect = self.rectOff
else :
self.image = self.stateOff
self.rect = self.rectOff
+
+ @event_handler(pygame.MOUSEBUTTONDOWN)
+ def onMouseDown(self, event) :
+ if self.rect.collidepoint(*event.pos) :
+ self.update(True)
+
+ @event_handler(pygame.MOUSEBUTTONUP)
+ def onMouseUp(self, event) :
+ self.update(False)
def hls_to_rgba_8bits(h, l, s) :
#convert to rgb ranging from 0 to 255
def hls_to_rgba_8bits(h, l, s) :
#convert to rgb ranging from 0 to 255