pass
context.wait_one_update_all(imgGene)
- cv.WaitKey(10)
rgbImg = capture_rgb(imgGene)
sur.blit(rgbImg, (0, 0))
- screen.blit(sur, (0, 0))
+ screen.blit(pygame.transform.flip(sur, True, False), (0, 0))
pygame.display.flip()
if __name__ == "__main__" :