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utilisation directe des chaînes unicode pour l'affichage des paroles.
[minwii.git]
/
src
/
app
/
config.py
diff --git
a/src/app/config.py
b/src/app/config.py
index
aaf51a0
..
cbd44fb
100755
(executable)
--- a/
src/app/config.py
+++ b/
src/app/config.py
@@
-1,3
+1,4
@@
+# -*- coding: utf-8 -*-
"""
constantes de configuration
"""
constantes de configuration
@@
-9,6
+10,7
@@
import pygame
pygame.font.init()
# playingscreen
pygame.font.init()
# playingscreen
+FRAMERATE = 50
BORDER = 0 # 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
BORDER = 0 # 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
@@
-16,7
+18,8
@@
OFF_SATURATION = 1
ON_TOP_LUMINANCE = 0.6
ON_BOTTOM_LUMINANCE = 0.9
ON_SATURATION = 1
ON_TOP_LUMINANCE = 0.6
ON_BOTTOM_LUMINANCE = 0.9
ON_SATURATION = 1
-ON_COLUMN_OVERSIZING =
1.75
-ON_COLUMN_ALPHA =
0.98
+ON_COLUMN_OVERSIZING =
2
+ON_COLUMN_ALPHA =
1
FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
+DEFAULT_MIDI_VELOCITY = 96