$URL$
"""
-from pgu import gui as pguGui
+import pygame
+from pgu.gui import Desktop
+from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
from widgets.home import Home
+from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
+from synth import Synth
+from eventutils import EventDispatcher
+from musicxml import musicXml2Song
+from config import SONG_FILE_PATH
+from globals import PLAYING_MODES_DICT
+from log import console
-class MinWii(pguGui.Desktop):
+
+class MinWii(object):
+
+ def __init__(self, wiimoteSupport=True) :
+ self.wiimoteSupport = wiimoteSupport
+ LaunchScreen()
+ self.app = Desktop()
+ self.synth = Synth()
+ self.screenResolution = (1024,768)
+ self.nwiimotes = 0
+ self.initWiimotes()
+
+ def initWiimotes(self) :
+ if self.wiimoteSupport :
+ from pywiiuse import pygame_wiimouse
+ pygame_wiimouse.init(4, 5, self.screenResolution) # look for 4, wait 5 seconds
+ self.nwiimotes = nwiimotes = pygame_wiimouse.get_count()
+ console.debug('%d wiimotes found', nwiimotes)
+ self.WT = WT = pygame_wiimouse.WT
+ WT.pause()
+ else :
+ self.WT = _WTFacade()
+
+ def run(self) :
+ "manage the screen sequence display"
+
+ pygame.display.set_mode(self.screenResolution)
+ pygame.display.set_caption('MinWii')
+ WT = self.WT
+
+ while True :
+
+ exit, songFile, playMode, selectedWiimoteIndex = self.selectSongAndOptions()
+ if exit : break
+
+ WT.selectWiimote(selectedWiimoteIndex)
+ WT.resume()
+
+ instrumentDescription = self.selectInstrument()
+ self.runPlayingScreen(songFile, playMode, instrumentDescription)
+
+ WT.pause()
- def __init__(self) :
- pguGui.Desktop.__init__(self)
+
+ def selectSongAndOptions(self) :
+ """ lance l'écran de paramétrage et retourne un tuple comportant :
+ - drapeau de sortie de l'application (booléen)
+ - chemin du fichier de la chanson
+ - mode (entier)
+ - wiimote sélectionnée (entier)
+ """
+ home = Home(songPath=SONG_FILE_PATH,
+ nwiimotes=self.nwiimotes)
+ app = self.app
+ home.connect(QUIT, app.quit)
+ app.run(home)
+ app.close(home)
+
+
+ actual_wiimotes = self.WT.get_count()
+ if actual_wiimotes is None :
+ msg = 'chanson : %s\nmode : %s\nHID : souris'
+ msg = msg % (home.songFile,
+ home.modeSelect.value)
+ elif actual_wiimotes == 0 :
+ msg = 'chanson : %s\nmode : %s\nHID : souris (pas de wiimote trouvée)'
+ msg = msg % (home.songFile,
+ home.modeSelect.value)
+ else :
+ msg = 'chanson : %s\nmode : %s\nHID : wiimote %d'
+ msg = msg % (home.songFile,
+ home.modeSelect.value,
+ home.selectedWiimote.value + 1)
+
+ console.info(msg)
- home = Home()
- self.run(home)
\ No newline at end of file
+ return (home.exitApp,
+ home.songFile,
+ home.modeSelect.value,
+ home.selectedWiimote.value)
+
+ def selectInstrument(self) :
+ """ lance l'écran de sélection de l'instrument et retourne
+ un dictionnaire comportant la description de l'instrument
+ """
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ return selector.selectedInstrument
+
+ def runPlayingScreen(self, songFile, playMode, instrumentDescription) :
+ """ Lance l'écran de jeu principal avec la chanson 'songFile' dans le mode 'playMode'
+ avec l'instrument midi 'instrumentDescription'.
+ """
+ playMode = PLAYING_MODES_DICT[playMode]
+ song = musicXml2Song(songFile)
+ bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ octave = instrumentDescription.get('octave', 0)
+ self.synth.adjust_octave(0, octave)
+ self.synth.program_select(0, bank, preset)
+ playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
+ playingScreen.run()
+ pygame.event.clear()
+ EventDispatcher.reset()
+
+
+class _WTFacade :
+ """ Classe utilitaire pour singer l'api
+ de pygame_wiimouse en cas d'abscence de wiimote.
+ """
+ selectWimoteIndex = 0
+ def pause(self):
+ pass
+ def resume(self):
+ pass
+ def selectWiimote(self, i):
+ pass
+ def get_count(self) :
+ return None