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Affichage des wiimotes réellement disponibles.
[minwii.git]
/
src
/
app
/
widgets
/
home.py
diff --git
a/src/app/widgets/home.py
b/src/app/widgets/home.py
index
1aa74d3
..
86d6ab4
100755
(executable)
--- a/
src/app/widgets/home.py
+++ b/
src/app/widgets/home.py
@@
-10,6
+10,8
@@
from pgu.gui import Spacer
from pgu.gui import Label
from pgu.gui import Button
from pgu.gui import Switch
from pgu.gui import Label
from pgu.gui import Button
from pgu.gui import Switch
+from pgu.gui import Radio
+from pgu.gui import Group
from pgu.gui import Select
from pgu.gui import CLICK
from pgu.gui import QUIT
from pgu.gui import Select
from pgu.gui import CLICK
from pgu.gui import QUIT
@@
-27,6
+29,7
@@
class Home(Table) :
def __init__(self,**params):
Table.__init__(self,**params)
self.songPath = params.get('songPath', '.')
def __init__(self,**params):
Table.__init__(self,**params)
self.songPath = params.get('songPath', '.')
+ self.nwiimotes = params.get('nwiimotes', 0)
self.songFile = None
self.spaceSize = (100,100)
self.font = pygame.font.Font(None,70)
self.songFile = None
self.spaceSize = (100,100)
self.font = pygame.font.Font(None,70)
@@
-63,14
+66,14
@@
class Home(Table) :
# choix des wiimotes
self.tr()
# choix des wiimotes
self.tr()
- self.td(self.createLabel("
Joueurs
:", self.font))
+ self.td(self.createLabel("
Wiimote
:", self.font))
playerTable = Table()
playerTable = Table()
- self.activeWiimoteSwitches = []
- for i in range(4):
- s = Switch(False)
- playerTable.td(s)
+
+ self.selectedWiimote = Group(name='selectedWiimote', value=0)
+ for i in range(self.nwiimotes):
+ r = Radio(self.selectedWiimote, i)
+ playerTable.td(r)
playerTable.td(self.createLabel(" %d " % (i+1)))
playerTable.td(self.createLabel(" %d " % (i+1)))
- self.activeWiimoteSwitches.append(s)
self.td(playerTable,colspan = 3)
self.tr()
self.td(playerTable,colspan = 3)
self.tr()