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Pas la peine de faire un draw dans le constructeur.
[minwii.git]
/
src
/
minwii
/
start.py
diff --git
a/src/minwii/start.py
b/src/minwii/start.py
index
7de9b7a
..
74ab5bf
100755
(executable)
--- a/
src/minwii/start.py
+++ b/
src/minwii/start.py
@@
-12,9
+12,10
@@
from optparse import OptionParser
import pygame
from app import MinWii
import pygame
from app import MinWii
-def main(wiimoteSupport, fullscreen) :
+def main(wiimoteSupport, fullscreen
, audioDriver
) :
pygame.init()
pygame.init()
- minwii = MinWii(wiimoteSupport=wiimoteSupport, fullscreen=fullscreen)
+ audioDriver = None if not audioDriver else audioDriver # cast de '' en None. fluidsynth le teste spécifiquement…
+ minwii = MinWii(wiimoteSupport=wiimoteSupport, fullscreen=fullscreen, audioDriver=audioDriver)
minwii.run()
pygame.quit()
minwii.run()
pygame.quit()
@@
-33,6
+34,11
@@
if __name__ == "__main__" :
, default=False
, help = u"activation du mode plein écran"
u" [%default]")
, default=False
, help = u"activation du mode plein écran"
u" [%default]")
+ op.add_option("--audio-driver", dest="audio_driver"
+ , action="store"
+ , default="coreaudio"
+ , help=u"driver audio pour le synthétiseur (fluidsynth) [%default]"
+ )
options, args = op.parse_args()
options, args = op.parse_args()
- main(options.wiimoteSupport, options.fullscreen)
+ main(options.wiimoteSupport, options.fullscreen
, options.audio_driver
)