- Desktop.__init__(self)
-
- # home = Home()
- # home.connect(QUIT, self.quit)
- # self.run(home)
-
- # class C:pass
- # o = C()
- # o.midi=1
- # playingScreen = _PlayingScreenBase([o])
-
- import pygame
- playingScreen = SongPlayingScreenTest()
- playingScreen.draw(pygame.display.get_surface())
- playingScreen.run()
-
- #pygame.display.flip()
- #time.sleep(2)
+ #app = Desktop()
+ #synth = Synth()
+
+ while True :
+ #home = Home(songPath=SONG_FILE_PATH)
+ #home.connect(QUIT, app.quit)
+ #app.run(home)
+ #app.close(home)
+
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ break
+
+ song = musicXml2Song(home.songFile, printNotes=True)
+ synth.program_select(0, 0, 0)
+ playingScreen = SongPlayingScreen(synth, song)
+ playingScreen.run()
+ pygame.event.clear()
+ EventDispatcher.reset()