+ img = pygame.image.load(imagePath).convert_alpha()
+ self.images.append(img)
+
+ self._imageLength = len(self.images)
+ # assumes that all images have same dimensions
+ self.width = self.images[0].get_width()
+ self.height = self.images[0].get_height()
+ self.duration = duration
+
+ self.image = self.images[0]
+ self.rect = pygame.Rect((0,0), (self.width, self.height))
+
+ surface = pygame.display.get_surface()
+ surface.blit(self.image, self.rect)
+