from colorsys import hls_to_rgb
from gradients import gradients
from cursors import WarpingCursor
+import events
from eventutils import event_handler, EventDispatcher, EventHandlerMixin
from math import floor
import types
from musicxml import Tone
+import fluidsynth
from config import FRAMERATE
from config import BORDER
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
- def __init__(self, distinctNotes=[]) :
+ def __init__(self, synth, distinctNotes=[]) :
"""
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
"""
super(_PlayingScreenBase, self).__init__()
+ self.synth = synth
self.distinctNotes = distinctNotes
self.keyboardLength = 0
self.keyboardRects = []
self._running = False
self.draw(pygame.display.get_surface())
self._initCursor()
-
def _initRects(self) :
self.add(c, layer=0)
def _initCursor(self) :
- self.cursor = WarpingCursor(blinkMode=True)
+ self.cursor = WarpingCursor(blinkMode=False)
self.add(self.cursor, layer=2)
def run(self):
self._running = True
clock = pygame.time.Clock()
pygame.display.flip()
+ pygame.mouse.set_visible(False)
while self._running :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
clock.tick(FRAMERATE)
+ pygame.mouse.set_visible(True)
+ self.cursor._stopBlink()
+
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
"fenêtre de jeu pour improvisation"
scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
- def __init__(self) :
+ def __init__(self, synth) :
distinctNotes = []
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
- super(PlayingScreen, self).__init__(distinctNotes)
-
+ super(PlayingScreen, self).__init__(synth, distinctNotes)
+
+ @event_handler(events.NOTEON)
+ def noteon(self, evt) :
+ tone = evt.tone
+ self.synth.noteon(0, tone.midi, 64)
+
+ @event_handler(events.NOTEOFF)
+ def noteoff(self, evt) :
+ tone = evt.tone
+ self.synth.noteoff(0, tone.midi)
+
class SongPlayingScreen(_PlayingScreenBase) :
def __init__(self, group, hue, rect, tone) :
pygame.sprite.DirtySprite.__init__(self, group)
-
+ self.tone = tone
toneName = FONT.render(tone.nom, True, (0,0,0))
sur = pygame.surface.Surface(rect.size)
rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
def onMouseDown(self, event) :
if self.rect.collidepoint(*event.pos) :
self.update(True)
+ self.raiseNoteOn()
@event_handler(pygame.MOUSEBUTTONUP)
def onMouseUp(self, event) :
self.update(False)
+ self.raiseNoteOff()
def raiseNoteOn(self) :
- pass
-
+ evt = pygame.event.Event(events.NOTEON, tone=self.tone)
+ pygame.event.post(evt)
+
def raiseNoteOff(self) :
- pass
+ evt = pygame.event.Event(events.NOTEOFF, tone=self.tone)
+ pygame.event.post(evt)