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implémentation des fonction de pretty-print des événements spécifiques minwii.
[minwii.git]
/
src
/
app
/
config.py
diff --git
a/src/app/config.py
b/src/app/config.py
index
8251872
..
a8410d2
100755
(executable)
--- a/
src/app/config.py
+++ b/
src/app/config.py
@@
-1,3
+1,4
@@
+# -*- coding: utf-8 -*-
"""
constantes de configuration
"""
constantes de configuration
@@
-6,10
+7,21
@@
$URL$
"""
import pygame
"""
import pygame
+import os.path
+
+_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
+def _computePath(path) :
+ path = path.split('/')
+ path = _here + path
+ path = os.path.abspath(os.path.sep.join(path))
+ return path
+
+
pygame.font.init()
pygame.font.init()
+
# playingscreen
# playingscreen
-FRAMERATE =
5
0
+FRAMERATE =
10
0
BORDER = 0 # 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
BORDER = 0 # 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
@@
-17,7
+29,55
@@
OFF_SATURATION = 1
ON_TOP_LUMINANCE = 0.6
ON_BOTTOM_LUMINANCE = 0.9
ON_SATURATION = 1
ON_TOP_LUMINANCE = 0.6
ON_BOTTOM_LUMINANCE = 0.9
ON_SATURATION = 1
-ON_COLUMN_OVERSIZING =
1.75
+ON_COLUMN_OVERSIZING =
2
ON_COLUMN_ALPHA = 1
ON_COLUMN_ALPHA = 1
-FONT = pygame.font.Font(None, 80)
+font_file = _computePath('fonts/Arial Unicode.ttf')
+NOTES_FONT = pygame.font.Font(font_file, 50)
+LYRICS_FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
FONT_COLOR = (0,0,0)
+DEFAULT_MIDI_VELOCITY = 96
+
+SONG_FILE_PATH = _computePath('../../chansons')
+
+INSTRUMENTS = (
+ {'name' : 'accordeon',
+ 'bank' : 0,
+ 'preset' : 23
+ },
+ {'name' : 'celesta',
+ 'bank' : 0,
+ 'preset' : 8,
+ 'octave' : 1
+ },
+ {'name' : 'flute',
+ 'bank' : 0,
+ 'preset' : 73
+ },
+ {'name' : 'guitare',
+ 'bank' : 0,
+ 'preset' : 24,
+ 'octave' : -1
+ },
+ {'name' : 'orgue',
+ 'bank' : 0,
+ 'preset' : 19
+ },
+ {'name' : 'piano',
+ 'bank' : 0,
+ 'preset' : 0
+ },
+ {'name' : 'tuba',
+ 'bank' : 0,
+ 'preset' : 58,
+ 'octave' : -2
+ },
+ {'name' : 'violon',
+ 'bank' : 0,
+ 'preset' : 40
+ },
+ {'name' : 'violoncelle',
+ 'bank' : 0,
+ 'preset' : 42,
+ 'octave' : -2
+ },
+)