bugfix.
[minwii.git] / src / pywiiuse / pygame_wiimouse.py
index 3f31800..8a4f6e0 100755 (executable)
@@ -22,6 +22,7 @@ class wiimote_thread(Thread):
         self.queue = Queue()
         self.startup = Queue()
         self.nmotes = nmotes
+        self.selectedWiimoteIndex = 0
         self.timeout = timeout
         self.setDaemon(1)
         self._paused = False
@@ -36,11 +37,9 @@ class wiimote_thread(Thread):
         found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout)
         self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes)
         
-        self.previousPositions = {}
 
         for i in range(self.nmotes):
             wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
-            self.previousPositions[self.wiimotes[i][0].unid] = (0, 0)
 
         self.go = self.actual_nmotes != 0
 
@@ -50,19 +49,12 @@ class wiimote_thread(Thread):
             if self._paused : continue
             try :
                 if wiiuse.poll(self.wiimotes, self.nmotes) :
-                    for i in range(self.nmotes):
-                        m = self.wiimotes[i]
-                        if m[0].event == wiiuse.EVENT:
-                            self.event_cb(m)
+                    m = self.wiimotes[self.selectedWiimoteIndex]
+                    if m[0].event == wiiuse.EVENT:
+                        self.event_cb(m)
             except :
                 pass
                 
-            #try:
-            #    wiiuse.poll(self.wiimotes, self.nmotes)
-            #except:
-            #    pass
-
-            # allow executing functions in this thread
             while True:
                 try:
                     func, args = self.queue.get_nowait()
@@ -76,6 +68,9 @@ class wiimote_thread(Thread):
     
     def resume(self) :
         self._paused = False
+    
+    def selectWiimote(self, wiimoteIndex) :
+        self.selectedWiimoteIndex = wiimoteIndex
 
     def do(self, func, *args):
         '''Run the function in the thread handling the wiimote'''
@@ -84,77 +79,26 @@ class wiimote_thread(Thread):
     def event_cb(self, wmp):
         '''Called when the library has some data for the user.'''
         wm = wmp[0]
-#        if wm.btns:
-#            for name,b in wiiuse.button.items():
-#                if wiiuse.is_just_pressed(wm, b):
-#                    pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_PRESS, button=name,
-#                                                         time=time.time(),
-#                                                         id=wm.unid))
-#
-#        if wm.btns_released:
-#            for name,b in wiiuse.button.items():
-#                if wiiuse.is_released(wm, b):
-#                    pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_RELEASE, button=name,
-#                                                         time=time.time(),
-#                                                         id=wm.unid))
-#
-#        if True:
-#            pygame.event.post(pygame.event.Event(WIIMOTE_ACCEL, 
-#                                                 orient=(wm.orient.roll, wm.orient.pitch,
-#                                                         wm.orient.yaw),
-#                                                 accel=(wm.gforce.x, wm.gforce.y, wm.gforce.z),
-#                                                 time=time.time(),
-#                                                 id=wm.unid))
-        if True:
-            #dots = [ (wm.ir.dot[i].visible, wm.ir.dot[i].x, wm.ir.dot[i].y) for i in range(4) ]
-            #pygame.event.post(pygame.event.Event(WIIMOTE_IR,
-            #                                     dots=dots,
-            #                                     cursor=(wm.ir.x, wm.ir.y, wm.ir.z),
-            #                                     time=time.time(),
-            #                                     id=wm.unid))
-
-            dots = [ (wm.ir.dot[i].visible, wm.ir.dot[i].x, wm.ir.dot[i].y) for i in range(4) ]
-            cursor=(wm.ir.x, wm.ir.y, wm.ir.z)
-            pos = cursor[:2]
-            previousPos = self.previousPositions[wm.unid]
-            rel = (pos[0] - previousPos[0], pos[1] - previousPos[1])
-            self.previousPositions[wm.unid] = pos
-            
-            evt = pygame.event.Event(pygame.MOUSEMOTION,
-                                     pos = pos,
-                                     rel = rel,
-                                     buttons = [],
-                                     dots=dots,
-                                     cursor=(wm.ir.x, wm.ir.y, wm.ir.z),
-                                     time=time.time(),
-                                     wiimoteid=wm.unid)
-            pygame.event.post(evt)
-
-
-#        if wm.exp.type == wiiuse.EXP_NUNCHUK:
-#            nc = wm.exp.u.nunchuk
-#            
-#            for name,b in wiiuse.nunchuk_button.items():
-#                if wiiuse.is_just_pressed(nc, b):
-#                    pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_PRESS, button=name,
-#                                                         time=time.time(),
-#                                                         id=wm.unid))
-#                elif wiiuse.is_released(nc, b):
-#                    pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_RELEASE, button=name,
-#                                                         time=time.time(),
-#                                                         id=wm.unid))
-#
-#            pygame.event.post(pygame.event.Event(NUNCHUK_ACCEL,
-#                                                 orient=(nc.orient.roll, nc.orient.pitch,
-#                                                         nc.orient.yaw),
-#                                                 accel=(nc.gforce.x, nc.gforce.y, nc.gforce.z),
-#                                                 time=time.time(),
-#                                                 id=wm.unid))
-#            pygame.event.post(pygame.event.Event(NUNCHUK_JOY,
-#                                                 angle=nc.js.ang,
-#                                                 mag=nc.js.mag,
-#                                                 time=time.time(),
-#                                                 id=wm.unid))
+        pos = (wm.ir.x, wm.ir.y)
+        pygame.mouse.set_pos(pos)
+        
+        eventType = None
+
+        if wm.btns and \
+            wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+                event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+                                           pos = pos,
+                                           button = 1)
+                pygame.event.post(event)
+
+        if wm.btns_released and \
+            wiiuse.is_released(wm, wiiuse.button['B']):
+                event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+                                           pos = pos,
+                                           button = 1)
+                pygame.event.post(event)
+                    
+                    
 
     def control_cb(self, wmp, attachment, speaker, ir, led, battery):
         '''Could check the battery level and such here'''
@@ -180,12 +124,19 @@ class wiimote_thread(Thread):
 
 WT = None
 
-def init(nmotes, timeout):
+def init(nmotes, timeout, screenResolution=(660, 370)):
     '''Initialize the module.'''
     global WT
     if WT:
         return
     WT = wiimote_thread(nmotes, timeout)
+    
+    nmotes = get_count()
+    for i in range(nmotes) :
+        wm = Wiimote(i) # access the wiimote object
+        wm.enable_accels(0) # turn off acceleration reporting
+        wm.enable_ir(1, vres = screenResolution, position=wiiuse.IR_BELOW)
+
 
 def get_count():
     '''How many Wiimotes were found?'''