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Utilisation de la police "Arial Unicode.ttf" qui comporte le caractère « ♭ ».
[minwii.git]
/
src
/
app
/
widgets
/
cursors.py
diff --git
a/src/app/widgets/cursors.py
b/src/app/widgets/cursors.py
index
2c22b5d
..
fc05b56
100755
(executable)
--- a/
src/app/widgets/cursors.py
+++ b/
src/app/widgets/cursors.py
@@
-20,7
+20,7
@@
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
@staticmethod
def _get_theme_images(name) :
basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
@staticmethod
def _get_theme_images(name) :
basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
- basePath.
append('data'
)
+ basePath.
extend(['data', 'cursor']
)
basePath.append(name)
basePath = os.path.sep.join(basePath)
images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
basePath.append(name)
basePath = os.path.sep.join(basePath)
images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
@@
-53,7
+53,6
@@
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
pygame.event.set_allowed(pygame.MOUSEMOTION)
# ---
x, y = pygame.mouse.get_pos()
pygame.event.set_allowed(pygame.MOUSEMOTION)
# ---
x, y = pygame.mouse.get_pos()
- print 'mouse pos :', x, y
left = x - self.width / 2
top = y - self.height / 2
self.rect = pygame.Rect((left, top), (self.width, self.height))
left = x - self.width / 2
top = y - self.height / 2
self.rect = pygame.Rect((left, top), (self.width, self.height))
@@
-61,16
+60,16
@@
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
self.blinkMode = blinkMode
self._startBlink()
self.blinkMode = blinkMode
self._startBlink()
- def _stopBlink(self) :
- if self.blinkMode :
- pygame.time.set_timer(TIMEOUT, 0)
-
def _startBlink(self) :
if self.blinkMode :
self._blinking = True
pygame.time.set_timer(TIMEOUT, self.duration)
self.iterator = self.iterImages()
def _startBlink(self) :
if self.blinkMode :
self._blinking = True
pygame.time.set_timer(TIMEOUT, self.duration)
self.iterator = self.iterImages()
+ def _stopBlink(self) :
+ if self.blinkMode :
+ pygame.time.set_timer(TIMEOUT, 0)
+
def iterImages(self) :
for img in cycle(self.images) :
yield img
def iterImages(self) :
for img in cycle(self.images) :
yield img