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Pas la peine de faire un draw dans le constructeur.
[minwii.git]
/
src
/
minwii
/
widgets
/
playingscreen.py
diff --git
a/src/minwii/widgets/playingscreen.py
b/src/minwii/widgets/playingscreen.py
index
f6038fd
..
cd0ba54
100755
(executable)
--- a/
src/minwii/widgets/playingscreen.py
+++ b/
src/minwii/widgets/playingscreen.py
@@
-48,7
+48,6
@@
class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
self.kinectRgb = kinect.RGBSprite(alpha=128)
self.add(self.kinectRgb, layer=CURSOR_LAYER)
self._initCursor()
self.kinectRgb = kinect.RGBSprite(alpha=128)
self.add(self.kinectRgb, layer=CURSOR_LAYER)
self._initCursor()
- self.draw(pygame.display.get_surface())
def _initRects(self) :
def _initRects(self) :