+class SongPlayingScreenTest(_PlayingScreenBase) :
+ def __init__(self) :
+ class C:pass
+ o = C()
+ o.midi=1
+ super(SongPlayingScreenTest, self).__init__([o])
+ self.__running = True
+ pygame.display.flip()
+ #while self.__running :
+ # events = pygame.event.get()
+ # for event in events:
+ # self.input(event)
+ # pygame.display.flip()
+
+ def input(self, event) :
+ if event.type == pygame.KEYDOWN:
+ if event.key == pygame.K_q:
+ self.__running = False
+ uni = event.unicode
+ if uni.isdigit() and int(uni) <=8 :
+ self.highlightColumn(int(uni))
+
+
+ # if event.key == pygame.K_i:
+ # self.backToInstrumentChoice = True
+ # self.done = True
+ #
+ # if event.key == pygame.K_w:
+ # self.nextLevel = 0
+ # self.done = True
+ #
+ # if event.key == pygame.K_e:
+ # self.nextLevel = 1
+ # self.done = True
+ #
+ # if event.key == pygame.K_r:
+ # self.nextLevel = 2
+ # self.done = True
+ #
+ # if event.key == pygame.K_t:
+ # self.nextLevel = 3
+ # self.done = True
+