X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/0b66243b52ca111e54c2a2d0d18c1cc9bf972b0a..90331dd4caff60e9517c862101a37d1ae4ee00d1:/src/app/widgets/column.py diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index 771b1e4..bf1fb90 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -6,11 +6,11 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb from gradients import gradients from math import floor from globals import BACKGROUND_LAYER from globals import FOREGROUND_LAYER +from globals import hls_to_rgba_8bits from config import OFF_LUMINANCE from config import OFF_SATURATION from config import ON_TOP_LUMINANCE @@ -18,19 +18,23 @@ from config import ON_BOTTOM_LUMINANCE from config import ON_SATURATION from config import ON_COLUMN_OVERSIZING from config import ON_COLUMN_ALPHA -from config import FONT +from config import LYRICS_FONT, NOTES_FONT from config import FONT_COLOR +import events class Column(pygame.sprite.DirtySprite) : + ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu. + ''' - def __init__(self, group, hue, rect, tone) : + def __init__(self, group, index, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) + self.index = index self.state = False # nom de l'intonation self.tone = tone - toneName = FONT.render(tone.nom, True, FONT_COLOR) + toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR) # état off : surface unie et nom de l'intonation sur = pygame.surface.Surface(rect.size) @@ -70,23 +74,34 @@ class Column(pygame.sprite.DirtySprite) : sur = self.surOn if syllabus : sur = sur.copy() - renderedSyl = FONT.render(syllabus, True, FONT_COLOR) + rect = self.rectOn + renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR) sw, sh, = renderedSyl.get_size() w, h = self.rectOn.w, self.rectOn.h + + if sw > self.rectOn.w : + sur = pygame.transform.scale(sur, (sw, h)) + rect = rect.inflate(sw - w, 0) + w = sw + + screenWidth = group.dispWidth + if rect.left < 0 : + rect.left = 0 + elif rect.right > screenWidth : + rect.right = screenWidth + sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) sur.blit(renderedSyl, sylRect) self.image = sur - self.rect = self.rectOn + self.rect = rect else : group.change_layer(self, BACKGROUND_LAYER) self.image = self.surOff self.rect = self.rectOff + self.state = state - self.dirty = 1 + self.dirty = 1 - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba) + evt = pygame.event.Event(events.COLSTATECHANGE, column=self, state=state, syllabus=syllabus) + pygame.event.post(evt)