X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/0bb53427dd76e9e9863362dd3c9b2d205b4f8043..cf0a97e6fca3155000772d961bba89c215e1b457:/src/app/synth.py?ds=inline diff --git a/src/app/synth.py b/src/app/synth.py index a2a0244..1910643 100755 --- a/src/app/synth.py +++ b/src/app/synth.py @@ -7,22 +7,46 @@ $URL$ """ from os.path import realpath, sep, exists from fluidsynth import Synth as FSynth +from log import console +import pygame +import events class Synth(FSynth) : + """ + Interface fluidsynth avec les adaptations suivantes : + - la soundfont FluidR3_GM.sf2 est chargée par défaut + - le constructeur démarre le synthé + - octaviation + """ - def __init__(self, gain=0.2, samplerate=44100) : + def __init__(self, gain=0.2, samplerate=44100, sfPath='') : FSynth.__init__(self, gain=gain, samplerate=samplerate) - sfPath = realpath(__file__).split(sep) - sfPath = sfPath[:-1] - sfPath.append('soundfonts') + if not sfPath : + sfPath = realpath(__file__).split(sep) + sfPath = sfPath[:-1] + sfPath.append('soundfonts') + + sfPath.append('FluidR3_GM.sf2') + sfPath = sep.join(sfPath) - sfPath.append('FluidR3_GM.sf2') - sfPath = sep.join(sfPath) assert exists(sfPath) self.start() self.fsid = self.sfload(sfPath) + self._octaveAjusts = {} + console.info('démarrage du synthétiseur') + console.info('soundfont : %s', sfPath) + + def __del__(self) : + console.info('arrêt du synthétiseur') + self.delete() + + def adjust_octave(self, chan, octave) : + ''' + Abaisse ou élève les notes de n octave + ''' + self._octaveAjusts[chan] = octave def sfunload(self, update_midi_preset=0): FSynth.sfunload(self, self.fsid, update_midi_preset=update_midi_preset) @@ -33,8 +57,14 @@ class Synth(FSynth) : def sfont_select(self, chan): FSynth.sfont_select(self, chan, self.fsid) - - - -if __name__ == '__main__' : - initsynth() \ No newline at end of file + def noteon(self, chan, key, vel): + key = key + self._octaveAjusts.get(chan, 0) * 12 + FSynth.noteon(self, chan, key, vel) + evt = pygame.event.Event(events.NOTEON, chan=chan, key=key, vel=vel) + pygame.event.post(evt) + + def noteoff(self, chan, key) : + key = key + self._octaveAjusts.get(chan, 0) * 12 + FSynth.noteoff(self, chan, key) + evt = pygame.event.Event(events.NOTEOFF, chan=chan, key=key) + pygame.event.post(evt)