X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/0e6420a8ac9fcefa6a83a2f515b3fe6858a372cd..6e5711305d3bf1b264625072db77d471c686be03:/src/pywiiuse/pygame_wiimouse.py diff --git a/src/pywiiuse/pygame_wiimouse.py b/src/pywiiuse/pygame_wiimouse.py index e5d506c..013d91b 100755 --- a/src/pywiiuse/pygame_wiimouse.py +++ b/src/pywiiuse/pygame_wiimouse.py @@ -17,13 +17,16 @@ wiiuse = None # import within the thread, why do I have to do this? class wiimote_thread(Thread): '''Manage the wiiuse interface''' - def __init__(self, nmotes=1, timeout=5): + + def __init__(self, nmotes=1, timeout=5, screenResolution=(660, 370), position='ABOVE'): Thread.__init__(self, name='wiimote') self.queue = Queue() self.startup = Queue() self.nmotes = nmotes - self.selectedWiimoteIndex = 0 self.timeout = timeout + self.screenResolution = screenResolution + self.position = position + self.selectedWiimoteIndex = 0 self.setDaemon(1) self._paused = False self.start() @@ -41,9 +44,19 @@ class wiimote_thread(Thread): found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout) self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes) - - for i in range(self.nmotes): - wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + + if self.nmotes <= 4 : + for i in range(self.nmotes): + wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + else : + for i in range(4): + wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + + if self.nmotes == 5 : + wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4) + if self.nmotes == 6 : + wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4) + wiiuse.set_leds(self.wiimotes[5], wiiuse.LED_1 | wiiuse.LED_2 | wiiuse.LED_3 | wiiuse.LED_4) self.go = self.actual_nmotes != 0 @@ -75,6 +88,23 @@ class wiimote_thread(Thread): def selectWiimote(self, wiimoteIndex) : self.selectedWiimoteIndex = wiimoteIndex + for i in range(self.actual_nmotes) : + wm = self.wiimotes[i] + if i == wiimoteIndex : + self.do(wiiuse.set_ir, wm, 1) + self.do(wiiuse.set_ir_vres, wm, *self.screenResolution) + if self.position == 'ABOVE' : + position = wiiuse.IR_ABOVE + elif self.position == 'BELOW' : + position = wiiuse.IR_BELOW + else : + position = wiiuse.IR_ABOVE + self.do(wiiuse.set_ir_position, wm, position) + # TODO aspect ratio + #self.do(wiiuse.set_aspect_ratio, wm, aspect) + + else : + self.do(wiiuse.set_ir, wm, 0) def do(self, func, *args): '''Run the function in the thread handling the wiimote''' @@ -169,7 +199,7 @@ def _full_mouse_event_cb(self, id, wmp): if button : event = pygame.event.Event(pygame.MOUSEBUTTONUP, pos = pos, - button = 1) + button = button) pygame.event.post(event) @@ -180,21 +210,14 @@ def init(nmotes, timeout, screenResolution=(660, 370), position='ABOVE'): global WT if WT: return - WT = wiimote_thread(nmotes, timeout) - - if position == 'ABOVE' : - position = wiiuse.IR_ABOVE - elif position == 'BELOW' : - position = wiiuse.IR_BELOW - else : - position = wiiuse.IR_ABOVE + WT = wiimote_thread(nmotes, timeout, screenResolution, position) nmotes = get_count() for i in range(nmotes) : wm = Wiimote(i) # access the wiimote object wm.enable_accels(0) # turn off acceleration reporting - wm.enable_ir(1, vres = screenResolution, position=position) + #wm.enable_ir(1, vres = screenResolution, position=position) def get_count():