X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/2b9d34e4fd258c988ccb7796d918fdf40f4d9937..9d4a748a0863cd7f9dd919362fb2c989e41f5f06:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index f65d8e5..f881433 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -7,19 +7,41 @@ $Id$ $URL$ """ import pygame -# TODO : positionner cette constance en fonction de la résolution d'affichage -BORDER = 5 # 5px +from colorsys import hls_to_rgb +from gradients import gradients +from cursors import WarpingCursor +from eventutils import event_handler, EventDispatcher, EventHandlerMixin +from math import floor +import types + +from config import BORDER +from config import FIRST_HUE +from config import OFF_LUMINANCE +from config import OFF_SATURATION +from config import ON_TOP_LUMINANCE +from config import ON_BOTTOM_LUMINANCE +from config import ON_SATURATION +from config import ON_COLUMN_OVERSIZING + + +class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : -class _PlayingScreenBase(object) : def __init__(self, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ + super(_PlayingScreenBase, self).__init__() self.distinctNotes = distinctNotes + self.keyboardLength = 0 self.keyboardRects = [] + self.cursor = None self._initRects() - self.drawColumns() + self._initColumns() + self._running = False + self.draw(pygame.display.get_surface()) + self._initCursor() + def _initRects(self) : @@ -28,9 +50,9 @@ class _PlayingScreenBase(object) : """ ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi if ambitus <= 12 : - keyboardLength = 8 + self.keyboardLength = 8 else : - keyboardLength = 11 + self.keyboardLength = 11 screen = pygame.display.get_surface() @@ -38,33 +60,117 @@ class _PlayingScreenBase(object) : dispWidth = screen.get_width() - 2 * BORDER dispHeight = screen.get_height() - 2 * BORDER - columnWidth = int(round(float(dispWidth) / keyboardLength)) + columnWidth = int(round(float(dispWidth) / self.keyboardLength)) rects = [] - for i in range(keyboardLength) : + for i in range(self.keyboardLength) : upperLeftCorner = (i*columnWidth + BORDER, BORDER) rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight)) rects.append(rect) self.keyboardRects = rects - - def drawColumns(self) : - pass + def _initColumns(self) : + + hueStep = FIRST_HUE / (self.keyboardLength - 1) + for i, rect in enumerate(self.keyboardRects) : + hue = FIRST_HUE - hueStep * i + c = Column(hue, rect) + self.add(c, layer=0) + + def _initCursor(self) : + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor, layer=2) + + + def highlightColumn(self, index) : + for i, sprite in enumerate(self.sprites()) : + sprite.update(i==index) + self.draw(pygame.display.get_surface()) + + def run(self): + self._running = True + clock = pygame.time.Clock() + pygame.display.flip() + while self._running : + EventDispatcher.dispatchEvents() + dirty = self.draw(pygame.display.get_surface()) + pygame.display.update(dirty) + clock.tick(50) + + @event_handler(pygame.KEYDOWN) + def handleKeyDown(self, event) : + if event.key == pygame.K_q: + self._running = False + uni = event.unicode + + if uni.isdigit() and int(uni) <=8 : + self.highlightColumn(int(uni)) - def highLightColumn(self) : + @event_handler(pygame.MOUSEMOTION) + def handleMouseMotion(self, event) : pass - + + + class SongPlayingScreen(_PlayingScreenBase) : def __init__(self, song) : - super(SongPlayingScreen, self).__init__(song.) + super(SongPlayingScreen, self).__init__(song.distinctNotes) self.song = song - +class SongPlayingScreenTest(_PlayingScreenBase) : + def __init__(self) : + class C:pass + o = C() + o.midi=1 + super(SongPlayingScreenTest, self).__init__([o]) + -class Column(pygame.sprite.Sprite) : +class Column(pygame.sprite.Sprite, EventHandlerMixin) : - def __init__(self, color) : - pass \ No newline at end of file + def __init__(self, hue, rect) : + pygame.sprite.Sprite.__init__(self) + sur = pygame.surface.Surface(rect.size) + rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) + sur.fill(rgba) + self.stateOff = sur + self.rectOff = rect + + topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) + bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) + onWidth = rect.width * ON_COLUMN_OVERSIZING + onLeft = rect.centerx - onWidth / 2 + rectOn = pygame.Rect((onLeft, 0), + (onWidth, rect.height)) + self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + self.rectOn = rectOn + + self.image = self.stateOff + self.rect = rect + + def update(self, state) : + group = self.groups()[0] + if state : + group.change_layer(self, 1) + self.image = self.stateOn + self.rect = self.rectOn + else : + group.change_layer(self, 0) + self.image = self.stateOff + self.rect = self.rectOff + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + if self.rect.collidepoint(*event.pos) : + self.update(True) + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + self.update(False) + +def hls_to_rgba_8bits(h, l, s) : + #convert to rgb ranging from 0 to 255 + rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] + return tuple(rgba)