X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/30e36fe2e442924342ce39d3217002ff0d222f35..ee24fce216592a13d95977d7d4e3374692fd6924:/src/app/minwii.py?ds=sidebyside diff --git a/src/app/minwii.py b/src/app/minwii.py index d75dd5e..fe17218 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -18,73 +18,126 @@ from eventutils import EventDispatcher from musicxml import musicXml2Song from config import SONG_FILE_PATH from globals import PLAYING_MODES_DICT +from log import console class MinWii(object): - def __init__(self, wimoteSupport=True) : + def __init__(self, wiimoteSupport=True) : + self.wiimoteSupport = wiimoteSupport LaunchScreen() - app = Desktop() - synth = Synth() - - screenResolution = (1024,768) - - if wimoteSupport : + self.app = Desktop() + self.synth = Synth() + self.screenResolution = (1024,768) + self.nwiimotes = 0 + self.initWiimotes() + + def initWiimotes(self) : + if self.wiimoteSupport : from pywiiuse import pygame_wiimouse - pygame_wiimouse.init(4, 5, screenResolution) # look for 4, wait 5 seconds - nwiimotes = pygame_wiimouse.get_count() - print '%d wiimotes' % nwiimotes - WT = pygame_wiimouse.WT + pygame_wiimouse.init(4, 5, self.screenResolution) # look for 4, wait 5 seconds + self.nwiimotes = nwiimotes = pygame_wiimouse.get_count() + console.debug('%d wiimotes found', nwiimotes) + self.WT = WT = pygame_wiimouse.WT WT.pause() else : - nwiimotes = 0 - class _WTFacade : - selectWimoteIndex = 0 - def pause(self): - pass - def resume(self): - pass - def selectWiimote(self, i): - pass - WT = _WTFacade() + self.WT = _WTFacade() + + def run(self) : + "manage the screen sequence display" - pygame.display.set_mode(screenResolution) + pygame.display.set_mode(self.screenResolution) pygame.display.set_caption('MinWii') + WT = self.WT while True : - # sélection de la chanson - home = Home(songPath=SONG_FILE_PATH, - nwiimotes=nwiimotes) - home.connect(QUIT, app.quit) - app.run(home) - app.close(home) - returnValue = home.returnValue - print 'home.selectedWiimoteIndex', home.selectedWiimoteIndex - if not returnValue : - break + + exit, songFile, playMode, selectedWiimoteIndex = self.selectSongAndOptions() + if exit : break - WT.selectWiimote(home.selectedWiimoteIndex) + WT.selectWiimote(selectedWiimoteIndex) WT.resume() - # sélection de l'instrument - selector = InstrumentSelector() - selector.run() - selector.stop() - pygame.event.clear() - EventDispatcher.reset() - instrumentDescription = selector.selectedInstrument + instrumentDescription = self.selectInstrument() + self.runPlayingScreen(songFile, playMode, instrumentDescription) - # lancement du lecteur / clavier - songFile = home.songFile - playMode = home.modeSelect.value - playMode = PLAYING_MODES_DICT[playMode] - song = musicXml2Song(songFile) - bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] - octave = instrumentDescription.get('octave', 0) - synth.adjust_octave(0, octave) - synth.program_select(0, bank, preset) - playingScreen = SongPlayingScreen(synth, song, mode=playMode) - playingScreen.run() - pygame.event.clear() - EventDispatcher.reset() WT.pause() + + + def selectSongAndOptions(self) : + """ lance l'écran de paramétrage et retourne un tuple comportant : + - drapeau de sortie de l'application (booléen) + - chemin du fichier de la chanson + - mode (entier) + - wiimote sélectionnée (entier) + """ + home = Home(songPath=SONG_FILE_PATH, + nwiimotes=self.nwiimotes) + app = self.app + home.connect(QUIT, app.quit) + app.run(home) + app.close(home) + + + actual_wiimotes = self.WT.get_count() + if actual_wiimotes is None : + msg = 'chanson : %s\nmode : %s\nHID : souris' + msg = msg % (home.songFile, + home.modeSelect.value) + elif actual_wiimotes == 0 : + msg = 'chanson : %s\nmode : %s\nHID : souris (pas de wiimote trouvée)' + msg = msg % (home.songFile, + home.modeSelect.value) + else : + msg = 'chanson : %s\nmode : %s\nHID : wiimote %d' + msg = msg % (home.songFile, + home.modeSelect.value, + home.selectedWiimote.value + 1) + + console.info(msg) + + return (home.exitApp, + home.songFile, + home.modeSelect.value, + home.selectedWiimote.value) + + def selectInstrument(self) : + """ lance l'écran de sélection de l'instrument et retourne + un dictionnaire comportant la description de l'instrument + """ + selector = InstrumentSelector() + selector.run() + selector.stop() + pygame.event.clear() + EventDispatcher.reset() + return selector.selectedInstrument + + def runPlayingScreen(self, songFile, playMode, instrumentDescription) : + """ Lance l'écran de jeu principal avec la chanson 'songFile' dans le mode 'playMode' + avec l'instrument midi 'instrumentDescription'. + """ + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + self.synth.adjust_octave(0, octave) + self.synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(self.synth, song, mode=playMode) + playingScreen.run() + pygame.event.clear() + EventDispatcher.reset() + + +class _WTFacade : + """ Classe utilitaire pour singer l'api + de pygame_wiimouse en cas d'abscence de wiimote. + """ + selectWimoteIndex = 0 + def pause(self): + pass + def resume(self): + pass + def selectWiimote(self, i): + pass + def get_count(self) : + return None