X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/36542520a974d97265a405a50d37c065f7c8db29..1949ce08d8bd0e485280de3039c1c103522d7c2d:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 09b9550..146e549 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,11 +10,12 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor +from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. -BORDER = 5 # 5px +BORDER = 0 # 5px FIRST_HUE = 0.6 OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 @@ -24,27 +25,7 @@ ON_SATURATION = 1 ON_COLUMN_OVERSIZING = 1.5 -def event_handler(eventType) : - def doRename(m) : - m.__name__ = 'eventHandler%s' % eventType - return m - return doRename - - -class MetaRenamer(type): - def __new__(mcs, name, bases, dict) : - for k, v in dict.items() : - if isinstance(v, types.FunctionType) : - if k != v.__name__ : - print 'renommage de %s en %s' % (k, v.__name__) - dict[v.__name__] = v - del dict[k] - return type.__new__(mcs, name, bases, dict) - - -class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : - - __metaclass__ = MetaRenamer +class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : def __init__(self, distinctNotes=[]) : """ @@ -95,13 +76,12 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - print hue c = Column(hue, rect) self.add(c) def _initCursor(self) : self.cursor = WarpingCursor() - #self.add(self.cursor) + self.add(self.cursor) def highlightColumn(self, index) : @@ -111,15 +91,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def run(self): self._running = True + clock = pygame.time.Clock() + pygame.display.flip() while self._running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) - - def input(self, event) : - handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None) - handler(event) + EventDispatcher.dispatchEvents() + dirty = self.draw(pygame.display.get_surface()) + pygame.display.update(dirty) + clock.tick(50) @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) :