X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/7517f56335128e279a36a5d9336a4d5d790b32d6..760a2904b59a2c59dd006def017dbdb45b64516a:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 9aeef24..7e94d0e 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -30,6 +30,10 @@ from config import ON_COLUMN_ALPHA from config import FONT from config import FONT_COLOR +BACKGROUND_LAYER = 0 +FOREGROUND_LAYER = 1 +CURSOR_LAYER = 2 + class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def __init__(self, synth, distinctNotes=[]) : @@ -54,11 +58,12 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : """ création des espaces réservés pour afficher les colonnes. """ - ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi - if ambitus <= 12 : - self.keyboardLength = 8 - else : - self.keyboardLength = 11 + #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi + #if ambitus <= 12 : + # self.keyboardLength = 8 + #else : + # self.keyboardLength = 11 + self.keyboardLength = len(self.distinctNotes) screen = pygame.display.get_surface() @@ -83,11 +88,11 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : hue = FIRST_HUE - hueStep * i tone = self.distinctNotes[i] c = Column(self, hue, rect, tone) - self.add(c, layer=0) + self.add(c, layer=BACKGROUND_LAYER) def _initCursor(self) : - self.cursor = WarpingCursor(blinkMode=False) - self.add(self.cursor, layer=2) + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor, layer=CURSOR_LAYER) def run(self): self._running = True @@ -107,11 +112,6 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def handleKeyDown(self, event) : if event.key == pygame.K_q: self._running = False - - - @event_handler(pygame.MOUSEMOTION) - def handleMouseMotion(self, event) : - pass class PlayingScreen(_PlayingScreenBase) : @@ -139,10 +139,21 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, song) : - super(SongPlayingScreen, self).__init__(song.distinctNotes) + def __init__(self, synth, song) : + super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + @event_handler(events.NOTEON) + def noteon(self, evt) : + tone = evt.tone + self.synth.noteon(0, tone.midi, 64) + + @event_handler(events.NOTEOFF) + def noteoff(self, evt) : + tone = evt.tone + self.synth.noteoff(0, tone.midi) + + class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : @@ -178,11 +189,11 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def update(self, state) : group = self.groups()[0] if state : - group.change_layer(self, 1) + group.change_layer(self, FOREGROUND_LAYER) self.image = self.stateOn self.rect = self.rectOn else : - group.change_layer(self, 0) + group.change_layer(self, BACKGROUND_LAYER) self.image = self.stateOff self.rect = self.rectOff