X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/756b357fbb605b408bba256d93243cafb5fa6264..079242f81791daf1901745704c12da8214cd92b9:/src/pywiiuse/pygame_wiimouse.py?ds=inline diff --git a/src/pywiiuse/pygame_wiimouse.py b/src/pywiiuse/pygame_wiimouse.py index 835bff8..013d91b 100755 --- a/src/pywiiuse/pygame_wiimouse.py +++ b/src/pywiiuse/pygame_wiimouse.py @@ -17,18 +17,24 @@ wiiuse = None # import within the thread, why do I have to do this? class wiimote_thread(Thread): '''Manage the wiiuse interface''' - def __init__(self, nmotes=1, timeout=5): + + def __init__(self, nmotes=1, timeout=5, screenResolution=(660, 370), position='ABOVE'): Thread.__init__(self, name='wiimote') self.queue = Queue() self.startup = Queue() self.nmotes = nmotes - self.selectedWiimoteIndex = 0 self.timeout = timeout + self.screenResolution = screenResolution + self.position = position + self.selectedWiimoteIndex = 0 self.setDaemon(1) self._paused = False self.start() self.startup.get(True) # wait for the thread to get started and acquire the motes self.eventCallBack = _default_event_cb + + def setEventCallBack(self, func) : + self.eventCallBack = func def run(self): '''This runs in a separate thread''' @@ -38,9 +44,19 @@ class wiimote_thread(Thread): found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout) self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes) - - for i in range(self.nmotes): - wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + + if self.nmotes <= 4 : + for i in range(self.nmotes): + wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + else : + for i in range(4): + wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + + if self.nmotes == 5 : + wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4) + if self.nmotes == 6 : + wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4) + wiiuse.set_leds(self.wiimotes[5], wiiuse.LED_1 | wiiuse.LED_2 | wiiuse.LED_3 | wiiuse.LED_4) self.go = self.actual_nmotes != 0 @@ -54,8 +70,8 @@ class wiimote_thread(Thread): m = self.wiimotes[i] if m[0].event == wiiuse.EVENT: self.eventCallBack(self, i, m) - except : - pass + except Exception, e: + print e while True: try: @@ -72,6 +88,23 @@ class wiimote_thread(Thread): def selectWiimote(self, wiimoteIndex) : self.selectedWiimoteIndex = wiimoteIndex + for i in range(self.actual_nmotes) : + wm = self.wiimotes[i] + if i == wiimoteIndex : + self.do(wiiuse.set_ir, wm, 1) + self.do(wiiuse.set_ir_vres, wm, *self.screenResolution) + if self.position == 'ABOVE' : + position = wiiuse.IR_ABOVE + elif self.position == 'BELOW' : + position = wiiuse.IR_BELOW + else : + position = wiiuse.IR_ABOVE + self.do(wiiuse.set_ir_position, wm, position) + # TODO aspect ratio + #self.do(wiiuse.set_aspect_ratio, wm, aspect) + + else : + self.do(wiiuse.set_ir, wm, 0) def do(self, func, *args): '''Run the function in the thread handling the wiimote''' @@ -104,7 +137,7 @@ class wiimote_thread(Thread): def _default_event_cb(self, id, wmp): - '''Called when the library has some data for the user.''' + ''' default callback that emulate a one button mouse ''' if id != self.selectedWiimoteIndex : return wm = wmp[0] pos = (wm.ir.x, wm.ir.y) @@ -126,6 +159,48 @@ def _default_event_cb(self, id, wmp): button = 1) pygame.event.post(event) +def _full_mouse_event_cb(self, id, wmp): + ''' callback that emulate a 2 buttons mouse with wheel ''' + if id != self.selectedWiimoteIndex : return + wm = wmp[0] + pos = (wm.ir.x, wm.ir.y) + pygame.mouse.set_pos(pos) + + eventType = None + + if wm.btns : + button = 0 + if wiiuse.is_just_pressed(wm, wiiuse.button['B']) : + button = 1 + elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) : + button = 2 + elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) : + button = 4 + elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) : + button = 5 + + if button : + event = pygame.event.Event(pygame.MOUSEBUTTONDOWN, + pos = pos, + button = button) + pygame.event.post(event) + + if wm.btns_released : + button = 0 + if wiiuse.is_released(wm, wiiuse.button['B']) : + button = 1 + elif wiiuse.is_released(wm, wiiuse.button['A']) : + button = 2 + elif wiiuse.is_released(wm, wiiuse.button['Up']) : + button = 4 + elif wiiuse.is_released(wm, wiiuse.button['Down']) : + button = 5 + + if button : + event = pygame.event.Event(pygame.MOUSEBUTTONUP, + pos = pos, + button = button) + pygame.event.post(event) WT = None @@ -135,21 +210,14 @@ def init(nmotes, timeout, screenResolution=(660, 370), position='ABOVE'): global WT if WT: return - WT = wiimote_thread(nmotes, timeout) - - if position == 'ABOVE' : - position = wiiuse.IR_ABOVE - elif position == 'BELOW' : - position = wiiuse.IR_BELOW - else : - position = wiiuse.IR_ABOVE + WT = wiimote_thread(nmotes, timeout, screenResolution, position) nmotes = get_count() for i in range(nmotes) : wm = Wiimote(i) # access the wiimote object wm.enable_accels(0) # turn off acceleration reporting - wm.enable_ir(1, vres = screenResolution, position=position) + #wm.enable_ir(1, vres = screenResolution, position=position) def get_count():