X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/756b357fbb605b408bba256d93243cafb5fa6264..41abf9e9670bd4ccd60c07ee7464509080bb7f8d:/src/pywiiuse/pygame_wiimouse.py?ds=inline diff --git a/src/pywiiuse/pygame_wiimouse.py b/src/pywiiuse/pygame_wiimouse.py index 835bff8..3328eff 100755 --- a/src/pywiiuse/pygame_wiimouse.py +++ b/src/pywiiuse/pygame_wiimouse.py @@ -29,6 +29,9 @@ class wiimote_thread(Thread): self.start() self.startup.get(True) # wait for the thread to get started and acquire the motes self.eventCallBack = _default_event_cb + + def setEventCallBack(self, func) : + self.eventCallBack = func def run(self): '''This runs in a separate thread''' @@ -54,8 +57,8 @@ class wiimote_thread(Thread): m = self.wiimotes[i] if m[0].event == wiiuse.EVENT: self.eventCallBack(self, i, m) - except : - pass + except Exception, e: + print e while True: try: @@ -104,7 +107,7 @@ class wiimote_thread(Thread): def _default_event_cb(self, id, wmp): - '''Called when the library has some data for the user.''' + ''' default callback that emulate a one button mouse ''' if id != self.selectedWiimoteIndex : return wm = wmp[0] pos = (wm.ir.x, wm.ir.y) @@ -126,6 +129,48 @@ def _default_event_cb(self, id, wmp): button = 1) pygame.event.post(event) +def _full_mouse_event_cb(self, id, wmp): + ''' callback that emulate a 2 buttons mouse with wheel ''' + if id != self.selectedWiimoteIndex : return + wm = wmp[0] + pos = (wm.ir.x, wm.ir.y) + pygame.mouse.set_pos(pos) + + eventType = None + + if wm.btns : + button = 0 + if wiiuse.is_just_pressed(wm, wiiuse.button['B']) : + button = 1 + elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) : + button = 2 + elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) : + button = 4 + elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) : + button = 5 + + if button : + event = pygame.event.Event(pygame.MOUSEBUTTONDOWN, + pos = pos, + button = button) + pygame.event.post(event) + + if wm.btns_released : + button = 0 + if wiiuse.is_released(wm, wiiuse.button['B']) : + button = 1 + elif wiiuse.is_released(wm, wiiuse.button['A']) : + button = 2 + elif wiiuse.is_released(wm, wiiuse.button['Up']) : + button = 4 + elif wiiuse.is_released(wm, wiiuse.button['Down']) : + button = 5 + + if button : + event = pygame.event.Event(pygame.MOUSEBUTTONUP, + pos = pos, + button = button) + pygame.event.post(event) WT = None