X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/8e4a9825b3464ea2600eb193151b03f903aed5f4..e4e71a016e3c9457744817ed104b0b497aaa5ddd:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index b4d5cb4..162f182 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -15,6 +15,7 @@ from math import floor import types from musicxml import Tone +from config import FRAMERATE from config import BORDER from config import FIRST_HUE from config import OFF_LUMINANCE @@ -27,7 +28,7 @@ from config import ON_COLUMN_ALPHA from config import FONT from config import FONT_COLOR -class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : +class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def __init__(self, distinctNotes=[]) : """ @@ -94,7 +95,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(50) + clock.tick(FRAMERATE) @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : @@ -134,13 +135,19 @@ class SongPlayingScreenTest(_PlayingScreenBase) : super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def __init__(self, group, hue, rect, tone) : - pygame.sprite.Sprite.__init__(self, group) + pygame.sprite.DirtySprite.__init__(self, group) + + toneName = FONT.render(tone.nom, True, (0,0,0)) sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) + w, h = rect.w, rect.h + tw, th, = toneName.get_size() + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + sur.blit(toneName, toneRect) self.stateOff = sur self.rectOff = rect @@ -151,11 +158,13 @@ class Column(pygame.sprite.Sprite, EventHandlerMixin) : rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + w, h = rectOn.w, rectOn.h + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + self.stateOn.blit(toneName, toneRect) self.rectOn = rectOn self.image = self.stateOff self.rect = rect - self.toneName = FONT.render(tone.nom, True, (0,0,0)) def update(self, state) : group = self.groups()[0]