X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/9845b232ab53ef98733306299e1a52afbabb4e70..73cb300f687b50db29e9054fc3a5ed5784cf0069:/src/minwii/widgets/playingscreen.py diff --git a/src/minwii/widgets/playingscreen.py b/src/minwii/widgets/playingscreen.py index 9c1ebfb..cd0ba54 100755 --- a/src/minwii/widgets/playingscreen.py +++ b/src/minwii/widgets/playingscreen.py @@ -9,6 +9,8 @@ $URL$ import pygame import types +import kinect.pygamedisplay as kinect + import minwii.events as events from minwii.log import eventLogger from minwii.eventutils import event_handler, EventDispatcher, EventHandlerMixin @@ -27,7 +29,7 @@ from column import Column class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : - def __init__(self, synth, distinctNotes=[]) : + def __init__(self, synth, distinctNotes=[], displayNotes=True) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. @@ -35,6 +37,7 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : super(PlayingScreenBase, self).__init__() self.synth = synth self.distinctNotes = distinctNotes + self.displayNotes = displayNotes self.keyboardLength = 0 self.keyboardRects = [] self.cursor = None @@ -42,8 +45,10 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : self.columns = {} self._initColumns() self._running = False - self.draw(pygame.display.get_surface()) - self._initCursor() + self.kinectRgb = kinect.RGBSprite(alpha=128) + self.add(self.kinectRgb, layer=CURSOR_LAYER) + self._initCursor() + def _initRects(self) : """ création des espaces réservés pour @@ -59,11 +64,16 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : columnWidth = int(round(float(dispWidth) / self.keyboardLength)) rects = [] - for i in range(self.keyboardLength) : + for i in range(self.keyboardLength - 1) : upperLeftCorner = (i*columnWidth, 0) rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight)) rects.append(rect) + # la dernière colonne à la largeur du reste + upperLeftCorner = ((i+1) * columnWidth, 0) + rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight)) + rects.append(rect) + self.keyboardRects = rects def _initColumns(self) : @@ -72,7 +82,7 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i tone = self.distinctNotes[i] - c = Column(self, i, hue, rect, tone) + c = Column(self, i, hue, rect, tone, displayNote=self.displayNotes) self.add(c, layer=BACKGROUND_LAYER) self.columns[tone.midi] = c @@ -88,6 +98,7 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : pygame.mouse.set_visible(False) while self._running : EventDispatcher.dispatchEvents() + self.kinectRgb.update() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) clock.tick(FRAMERATE) @@ -100,9 +111,8 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : - if event.key == pygame.K_q or \ - event.unicode == u'q' or \ - pygame.K_ESCAPE: + if event.key in (pygame.K_q, pygame.K_ESCAPE) or \ + event.unicode == u'q' : self.stop() @event_handler(pygame.MOUSEBUTTONDOWN) @@ -161,14 +171,14 @@ class PlayingScreen(PlayingScreenBase) : scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] - def __init__(self, synth) : + def __init__(self, synth, displayNotes=True) : distinctNotes = [] self.currentColumn = None for midi in self.scale : tone = Tone(midi) distinctNotes.append(tone) - super(PlayingScreen, self).__init__(synth, distinctNotes) + super(PlayingScreen, self).__init__(synth, distinctNotes, displayNotes=displayNotes) @event_handler(events.COLDOWN) def noteon(self, event) : @@ -186,10 +196,11 @@ class PlayingScreen(PlayingScreenBase) : class SongPlayingScreen(PlayingScreenBase) : - def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL']) : - super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) + def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL'], displayNotes=True, tempoTrim=0) : + super(SongPlayingScreen, self).__init__(synth, song.distinctNotes, displayNotes=displayNotes) self.song = song self.quarterNoteDuration = song.quarterNoteDuration + self.tempoTrim = tempoTrim self.currentColumn = None self.noteIterator = self.song.iterNotes() self.displayNext() @@ -224,10 +235,7 @@ class SongPlayingScreen(PlayingScreenBase) : col = event.column if col.state and not self.currentNotePlayed : self.playnote(col, event.pos) - SongPlayingScreen.setNoteTimeout( - int(self.currentNote.duration * \ - self.quarterNoteDuration) - ) + self.setNoteTimeout() self.currentNotePlayed = True def handleEasyColumnOver(self, event) : @@ -236,10 +244,7 @@ class SongPlayingScreen(PlayingScreenBase) : self.cursor.pressed and \ not self.currentNotePlayed : self.playnote(col, event.pos) - SongPlayingScreen.setNoteTimeout( - int(self.currentNote.duration * \ - self.quarterNoteDuration) - ) + self.setNoteTimeout() self.currentNotePlayed = True @@ -262,10 +267,7 @@ class SongPlayingScreen(PlayingScreenBase) : if col.state and \ not self.currentNotePlayed : self.playnote(col, event.pos) - SongPlayingScreen.setNoteTimeout( - int(self.currentNote.duration * \ - self.quarterNoteDuration) - ) + self.setNoteTimeout() self.currentNotePlayed = True @@ -322,10 +324,20 @@ class SongPlayingScreen(PlayingScreenBase) : self.synth.noteoff(0, self.currentNote.midi) self.displayNext() - @staticmethod - def setNoteTimeout(delay) : + def setNoteTimeout(self) : + delay = self.currentNote.duration * self.quarterNoteDuration + delay = delay + delay * self.tempoTrim + delay = int(delay) + if delay < 1 : + delay = 1 # durée minimale, car 0 désactiverait le timer. pygame.time.set_timer(events.NOTEEND, delay) + def tempoTrimUp(self, step=0.1) : + self.tempoTrim = round(self.tempoTrim - step, 1) + + def tempoTrimDown(self, step=0.1) : + self.tempoTrim = round(self.tempoTrim + step, 1) + def stop(self) : pygame.time.set_timer(events.NOTEEND, 0) super(SongPlayingScreen, self).stop()