X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/a1cb64098e2a34d115378fdced1044da37e94395..1949ce08d8bd0e485280de3039c1c103522d7c2d:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 23f2643..146e549 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,12 +10,12 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor -from eventutils import event_handler, EventHandlerMixin +from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. -BORDER = 5 # 5px +BORDER = 0 # 5px FIRST_HUE = 0.6 OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 @@ -76,13 +76,12 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - print hue c = Column(hue, rect) self.add(c) def _initCursor(self) : self.cursor = WarpingCursor() - #self.add(self.cursor) + self.add(self.cursor) def highlightColumn(self, index) : @@ -92,15 +91,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : def run(self): self._running = True + clock = pygame.time.Clock() + pygame.display.flip() while self._running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) - - def input(self, event) : - handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None) - handler(event) + EventDispatcher.dispatchEvents() + dirty = self.draw(pygame.display.get_surface()) + pygame.display.update(dirty) + clock.tick(50) @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) :