X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/a1cb64098e2a34d115378fdced1044da37e94395..7fa3a2ce5331c49d0df4ae103abc193e682d48cf:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 23f2643..cf4b0ae 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,19 +10,19 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor -from eventutils import event_handler, EventHandlerMixin +from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. -BORDER = 5 # 5px +BORDER = 0 # 5px FIRST_HUE = 0.6 OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 ON_TOP_LUMINANCE = 0.6 ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 -ON_COLUMN_OVERSIZING = 1.5 +ON_COLUMN_OVERSIZING = 2 class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : @@ -76,13 +76,12 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - print hue c = Column(hue, rect) self.add(c) def _initCursor(self) : - self.cursor = WarpingCursor() - #self.add(self.cursor) + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor) def highlightColumn(self, index) : @@ -92,15 +91,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : def run(self): self._running = True + clock = pygame.time.Clock() + pygame.display.flip() while self._running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) - - def input(self, event) : - handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None) - handler(event) + EventDispatcher.dispatchEvents() + dirty = self.draw(pygame.display.get_surface()) + pygame.display.update(dirty) + clock.tick(50) @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : @@ -132,7 +129,7 @@ class SongPlayingScreenTest(_PlayingScreenBase) : super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite) : +class Column(pygame.sprite.Sprite, EventHandlerMixin) : def __init__(self, hue, rect) : pygame.sprite.Sprite.__init__(self) @@ -144,7 +141,8 @@ class Column(pygame.sprite.Sprite) : topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) - rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0) + rectOn = pygame.Rect((rect.left - rect.width/2, 0), + (rect.width * ON_COLUMN_OVERSIZING, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) self.rectOn = rectOn @@ -158,6 +156,15 @@ class Column(pygame.sprite.Sprite) : else : self.image = self.stateOff self.rect = self.rectOff + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + if self.rect.collidepoint(*event.pos) : + self.update(True) + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + self.update(False) def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255