X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/a7c9d1fda4c70e7213db409ca66b1555e6539c21..f96fb4a3b382ac97bcdfd86549f685b02ff7968a:/src/app/widgets/cursors.py diff --git a/src/app/widgets/cursors.py b/src/app/widgets/cursors.py index 863b757..2c22b5d 100755 --- a/src/app/widgets/cursors.py +++ b/src/app/widgets/cursors.py @@ -12,7 +12,7 @@ from eventutils import EventHandlerMixin, event_handler from events import TIMEOUT from itertools import cycle -class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): +class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin): ''' The class for animating the warping cursor ''' @@ -28,8 +28,7 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): def __init__(self, theme='black', duration=50, blinkMode=True): - pygame.sprite.Sprite.__init__(self) - pygame.mouse.set_visible(False) + pygame.sprite.DirtySprite.__init__(self) imagesPath, images = WarpingCursor._get_theme_images(theme) flashImage = images.pop(images.index('flash.png')) flashImagePath = os.path.sep.join([imagesPath, flashImage]) @@ -48,10 +47,23 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): self.duration = duration self.image = self.images[0] - self.rect = pygame.Rect((-self.width/2,-self.height/2), (self.width, self.height)) + # workarround cursor alignement problem + pygame.event.set_blocked(pygame.MOUSEMOTION) + pygame.mouse.set_pos(pygame.mouse.get_pos()) + pygame.event.set_allowed(pygame.MOUSEMOTION) + # --- + x, y = pygame.mouse.get_pos() + print 'mouse pos :', x, y + left = x - self.width / 2 + top = y - self.height / 2 + self.rect = pygame.Rect((left, top), (self.width, self.height)) self.blinkMode = blinkMode self._startBlink() + + def _stopBlink(self) : + if self.blinkMode : + pygame.time.set_timer(TIMEOUT, 0) def _startBlink(self) : if self.blinkMode : @@ -66,15 +78,18 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): @event_handler(TIMEOUT) def loadNext(self, event) : if self._blinking : + self.dirty = 1 self.image = self.iterator.next() @event_handler(pygame.MOUSEBUTTONDOWN) def flashOn(self, event) : + self.dirty = 1 self._blinking = False self.image = self.flashImage @event_handler(pygame.MOUSEBUTTONUP) def flashOff(self, event) : + self.dirty = 1 if self.blinkMode : self._blinking = True self.loadNext(event) @@ -83,4 +98,5 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): @event_handler(pygame.MOUSEMOTION) def move(self, event) : + self.dirty = 1 self.rect.move_ip(event.rel)