X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/ab079c6f8baf25c115b6b2fb2ef2bfe4a1c4a6fc..c45ad7aa755a1d37d56c49bb8f3f9aba9b51476e:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 0e78285..8eeaf79 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -9,27 +9,30 @@ $URL$ import pygame from colorsys import hls_to_rgb from gradients import gradients +from math import floor # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. BORDER = 5 # 5px FIRST_HUE = 0.6 OFF_LUMINANCE = 0.1 OFF_SATURATION = 1 -ON_TOP_LUMINANCE = 0.9 -ON_BOTTOM_LUMINANCE = 0.6 +ON_TOP_LUMINANCE = 0.6 +ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 -class _PlayingScreenBase(object) : +class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def __init__(self, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ + super(_PlayingScreenBase, self).__init__() self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] self._initRects() - self.drawColumns() + self._initColumns() + def _initRects(self) : @@ -48,10 +51,10 @@ class _PlayingScreenBase(object) : dispWidth = screen.get_width() - 2 * BORDER dispHeight = screen.get_height() - 2 * BORDER - columnWidth = int(round(float(dispWidth) / keyboardLength)) + columnWidth = int(round(float(dispWidth) / self.keyboardLength)) rects = [] - for i in range(keyboardLength) : + for i in range(self.keyboardLength) : upperLeftCorner = (i*columnWidth + BORDER, BORDER) rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight)) rects.append(rect) @@ -63,35 +66,95 @@ class _PlayingScreenBase(object) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - c = Column(hue) + c = Column(hue, rect) + self.add(c) - - def drawColumns(self) : - pass - - def highLightColumn(self) : - pass + + def highlightColumn(self, index) : + for i, sprite in enumerate(self.sprites()) : + sprite.update(i==index) + self.draw(pygame.display.get_surface()) + class SongPlayingScreen(_PlayingScreenBase) : def __init__(self, song) : - super(SongPlayingScreen, self).__init__(song.) + super(SongPlayingScreen, self).__init__(song.distinctNotes) self.song = song - +class SongPlayingScreenTest(_PlayingScreenBase) : + def __init__(self) : + class C:pass + o = C() + o.midi=1 + super(SongPlayingScreenTest, self).__init__([o]) + self.__running = True + #pygame.display.flip() + #raw_input('allez ?') + + def run(self): + while self.__running : + pygame.display.flip() + events = pygame.event.get() + for event in events: + self.input(event) + + def input(self, event) : + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_q: + self.__running = False + uni = event.unicode + if uni.isdigit() and int(uni) <=8 : + self.highlightColumn(int(uni)) + + + # if event.key == pygame.K_i: + # self.backToInstrumentChoice = True + # self.done = True + # + # if event.key == pygame.K_w: + # self.nextLevel = 0 + # self.done = True + # + # if event.key == pygame.K_e: + # self.nextLevel = 1 + # self.done = True + # + # if event.key == pygame.K_r: + # self.nextLevel = 2 + # self.done = True + # + # if event.key == pygame.K_t: + # self.nextLevel = 3 + # self.done = True + class Column(pygame.sprite.Sprite) : def __init__(self, hue, rect) : pygame.sprite.Sprite.__init__(self) - sur = Surface(rect.size) - rgba = hls_to_rgb(hue, OFF_LUMINANCE, OFF_SATURATION) + (255,) + sur = pygame.surface.Surface(rect.size) + rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) self.stateOff = sur - topRgba = hls_to_rgb(hue, ON_TOP_LUMINANCE, ON_SATURATION) + (255,) - bottomRgba = hls_to_rgb(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) + (255,) + topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) + bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) size = rect.inflate(2*rect.width,0).size self.stateOn = gradients.vertical(size, topRgba, bottomRgba) + + self.image = self.stateOff + self.rect = rect + + def update(self, state) : + if state : + self.image = self.stateOn + else : + self.image = self.stateOff + +def hls_to_rgba_8bits(h, l, s) : + #convert to rgb ranging from 0 to 255 + rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] + return tuple(rgba) \ No newline at end of file