X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/bf4fd0cf6bb79dffd32e4995f0b312fb1a32502f..25459b1a617cb907d4bebad3a35f308b87fa795a:/src/app/widgets/playingscreen.py?ds=inline diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 571a3d9..f5cbdb6 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -95,14 +95,17 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) clock.tick(FRAMERATE) - + + def stop(self) : + self._running = False + self.synth.system_reset() pygame.mouse.set_visible(True) self.cursor._stopBlink() @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : if event.key == pygame.K_q: - self._running = False + self.stop() @event_handler(pygame.MOUSEBUTTONDOWN) def onMouseDown(self, event) : @@ -110,23 +113,34 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : # parce qu'il s'agit du curseur for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos): - self.raiseKeyDown(col) + self.raiseColDown(col) break @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos) : - self.raiseKeyUp(col) + self.raiseColUp(col) + break + + @event_handler(pygame.MOUSEMOTION) + def onMouseMove(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColOver(col) break - def raiseKeyDown(self, col) : + def raiseColDown(self, col) : evt = pygame.event.Event(events.COLDOWN, column=col) pygame.event.post(evt) - def raiseKeyUp(self, col) : + def raiseColUp(self, col) : evt = pygame.event.Event(events.COLUP, column=col) pygame.event.post(evt) + + def raiseColOver(self, col) : + evt = pygame.event.Event(events.COLOVER, column=col) + pygame.event.post(evt) class PlayingScreen(_PlayingScreenBase) : @@ -155,32 +169,63 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) : + def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + self.quarterNoteDuration = song.quarterNoteDuration self.currentColumn = None self.noteIterator = self.song.iterNotes() self.displayNext() + if mode == PLAYING_MODES['NORMAL'] : + EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) + EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) + elif mode == PLAYING_MODES['EASY'] : + EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver) + - def displayNext(self) : + def displayNext(self, event=None) : if self.currentColumn: self.currentColumn.update(False) note, verseIndex = self.noteIterator.next() - syllabus = note.lyrics[verseIndex].syllabus(encoding="iso-8859-1") + syllabus = note.lyrics[verseIndex].syllabus() column = self.columns[note.midi] column.update(True, syllabus) self.currentColumn = column + self.currentNote = note self.currentNotePlayed = False - @event_handler(events.COLDOWN) def handleColumnDown(self, event) : col = event.column if col.state: self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) self.currentNotePlayed = True - @event_handler(events.COLUP) def handleColumnUp(self, event) : if self.currentNotePlayed : self.synth.noteoff(0, self.currentColumn.tone.midi) self.displayNext() + + def handleColumnOver(self, event) : + col = event.column + if col.state and not self.currentNotePlayed : + self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) + SongPlayingScreen.setNoteTimeout( + int(self.currentNote.duration * \ + self.quarterNoteDuration) + ) + self.currentNotePlayed = True + + @event_handler(events.NOTEEND) + def clearTimeOutAndDisplayNext(self, evt) : + pygame.time.set_timer(evt.type, 0) + self.synth.noteoff(0, self.currentNote.midi) + self.displayNext() + + @staticmethod + def setNoteTimeout(delay) : + pygame.time.set_timer(events.NOTEEND, delay) + + def stop(self) : + pygame.time.set_timer(events.NOTEEND, 0) + super(SongPlayingScreen, self).stop() +