X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/ccd80f6896303234addbb0f619335b6e59df7746..6bfe9ce8372febedd68290beef0405405062b17b:/src/app/widgets/column.py diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index c0d8455..e55b935 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -6,13 +6,11 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb from gradients import gradients -import events -from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor from globals import BACKGROUND_LAYER from globals import FOREGROUND_LAYER +from globals import hls_to_rgba_8bits from config import OFF_LUMINANCE from config import OFF_SATURATION from config import ON_TOP_LUMINANCE @@ -24,9 +22,9 @@ from config import FONT from config import FONT_COLOR -class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite) : - def __init__(self, group, hue, rect, tone) : + def __init__(self, group, hue, rect, tone, atBorder) : pygame.sprite.DirtySprite.__init__(self, group) self.state = False @@ -53,6 +51,9 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : onLeft = rect.centerx - onWidth / 2 rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) + if atBorder : + setattr(rectOn, atBorder, getattr(rect, atBorder)) + self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) w, h = rectOn.w, rectOn.h toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) @@ -61,8 +62,6 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : self.image = self.surOff self.rect = rect - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) def update(self, state, syllabus='') : group = self.groups()[0] @@ -88,38 +87,4 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : self.rect = self.rectOff self.state = state self.dirty = 1 - - #@event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) and self.state : - self.raiseKeyDown() - - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.raiseKeyUp() - - def raiseKeyDown(self) : - evt = pygame.event.Event(events.KEYDOWN, column=self) - pygame.event.post(evt) - print 'down', self.tone.nom - def raiseKeyUp(self) : - if self.state : - evt = pygame.event.Event(events.KEYUP, column=self) - pygame.event.post(evt) - print 'up', self.tone.nom - -# def raiseNoteOn(self) : -# evt = pygame.event.Event(events.NOTEON, tone=self.tone) -# pygame.event.post(evt) -# -# def raiseNoteOff(self) : -# evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) -# pygame.event.post(evt) - - - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba)