X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/ccd80f6896303234addbb0f619335b6e59df7746..820dda3f2152d653172c5caef86ddf33fb7abc0e:/src/app/widgets/column.py?ds=inline diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index c0d8455..d48dfde 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -6,13 +6,11 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb from gradients import gradients -import events -from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor from globals import BACKGROUND_LAYER from globals import FOREGROUND_LAYER +from globals import hls_to_rgba_8bits from config import OFF_LUMINANCE from config import OFF_SATURATION from config import ON_TOP_LUMINANCE @@ -20,19 +18,23 @@ from config import ON_BOTTOM_LUMINANCE from config import ON_SATURATION from config import ON_COLUMN_OVERSIZING from config import ON_COLUMN_ALPHA -from config import FONT +from config import LYRICS_FONT, NOTES_FONT from config import FONT_COLOR +import events -class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite) : + ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu. + ''' - def __init__(self, group, hue, rect, tone) : + def __init__(self, group, index, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) + self.index = index self.state = False # nom de l'intonation self.tone = tone - toneName = FONT.render(tone.nom, True, FONT_COLOR) + toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR) # état off : surface unie et nom de l'intonation sur = pygame.surface.Surface(rect.size) @@ -61,8 +63,6 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : self.image = self.surOff self.rect = rect - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) def update(self, state, syllabus='') : group = self.groups()[0] @@ -74,52 +74,34 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : sur = self.surOn if syllabus : sur = sur.copy() - renderedSyl = FONT.render(syllabus, True, FONT_COLOR) + rect = self.rectOn + renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR) sw, sh, = renderedSyl.get_size() w, h = self.rectOn.w, self.rectOn.h + + if sw > self.rectOn.w : + sur = pygame.transform.scale(sur, (sw, h)) + rect = rect.inflate(sw - w, 0) + w = sw + + screenWidth = group.dispWidth + if rect.left < 0 : + rect.left = 0 + elif rect.right > screenWidth : + rect.right = screenWidth + sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) sur.blit(renderedSyl, sylRect) self.image = sur - self.rect = self.rectOn + self.rect = rect else : group.change_layer(self, BACKGROUND_LAYER) self.image = self.surOff self.rect = self.rectOff + self.state = state self.dirty = 1 - - #@event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) and self.state : - self.raiseKeyDown() - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.raiseKeyUp() - - def raiseKeyDown(self) : - evt = pygame.event.Event(events.KEYDOWN, column=self) + evt = pygame.event.Event(events.COLSTATECHANGE, column=self, syllabus=syllabus) pygame.event.post(evt) - print 'down', self.tone.nom - - def raiseKeyUp(self) : - if self.state : - evt = pygame.event.Event(events.KEYUP, column=self) - pygame.event.post(evt) - print 'up', self.tone.nom - -# def raiseNoteOn(self) : -# evt = pygame.event.Event(events.NOTEON, tone=self.tone) -# pygame.event.post(evt) -# -# def raiseNoteOff(self) : -# evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) -# pygame.event.post(evt) - - - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba)