X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/d8d786898468fe6b6065a626070593cc162f5171..a72de39dce597f55d5c63f51825427605314cd72:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 055ed71..9558770 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -9,41 +9,23 @@ $URL$ import pygame from colorsys import hls_to_rgb from gradients import gradients +from cursors import WarpingCursor +from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. -BORDER = 5 # 5px +BORDER = 0 # 5px FIRST_HUE = 0.6 OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 ON_TOP_LUMINANCE = 0.6 ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 -ON_COLUMN_OVERSIZING = 1.5 +ON_COLUMN_OVERSIZING = 1.75 -def event_handler(eventType) : - def doRename(m) : - m.__name__ = 'eventHandler%s' % eventType - return m - return doRename - - -class MetaRenamer(type): - def __new__(mcs, name, bases, dict) : - for k, v in dict.items() : - if isinstance(v, types.FunctionType) : - if k != v.__name__ : - print 'renommage de %s en %s' % (k, v.__name__) - dict[v.__name__] = v - del dict[k] - return type.__new__(mcs, name, bases, dict) - - -class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : - - __metaclass__ = MetaRenamer +class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : def __init__(self, distinctNotes=[]) : """ @@ -54,9 +36,12 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] + self.cursor = None self._initRects() self._initColumns() self._running = False + self.draw(pygame.display.get_surface()) + self._initCursor() @@ -91,10 +76,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - print hue c = Column(hue, rect) - self.add(c) - + self.add(c, layer=0) + + def _initCursor(self) : + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor, layer=2) + def highlightColumn(self, index) : for i, sprite in enumerate(self.sprites()) : @@ -103,15 +91,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def run(self): self._running = True + clock = pygame.time.Clock() + pygame.display.flip() while self._running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) - - def input(self, event) : - handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None) - handler(event) + EventDispatcher.dispatchEvents() + dirty = self.draw(pygame.display.get_surface()) + pygame.display.update(dirty) + clock.tick(50) @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : @@ -124,6 +110,7 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : @event_handler(pygame.MOUSEMOTION) def handleMouseMotion(self, event) : + pass @@ -142,7 +129,7 @@ class SongPlayingScreenTest(_PlayingScreenBase) : super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite) : +class Column(pygame.sprite.Sprite, EventHandlerMixin) : def __init__(self, hue, rect) : pygame.sprite.Sprite.__init__(self) @@ -154,7 +141,10 @@ class Column(pygame.sprite.Sprite) : topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) - rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0) + onWidth = rect.width * ON_COLUMN_OVERSIZING + onLeft = rect.centerx - onWidth / 2 + rectOn = pygame.Rect((onLeft, 0), + (onWidth, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) self.rectOn = rectOn @@ -162,12 +152,24 @@ class Column(pygame.sprite.Sprite) : self.rect = rect def update(self, state) : + group = self.groups()[0] if state : + group.change_layer(self, 1) self.image = self.stateOn self.rect = self.rectOn else : + group.change_layer(self, 0) self.image = self.stateOff self.rect = self.rectOff + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + if self.rect.collidepoint(*event.pos) : + self.update(True) + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + self.update(False) def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255